Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja

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bigfoot_pi
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Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja

Post by bigfoot_pi » Fri Feb 15, 2019 1:38 pm

{This is the "official" UT99.org UnrealKombat models/skins thread}

1. Scorpion (mortal kombat character) player model (I think may be a mk9 model enhanced for mkX. not sure) for ut99.
Has swords strapped to his back. I recommend the dx9 renderer for best visuals. Team colors done (video below).
The download link:

pic:
Image


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2. Subzero from MK9 model for UT99
two file options(details below):

Download link to LODstyle12: 

(the level of detail bias in the game on player models makes the eye area and mask disappear at distance on this model. cannot be resolved with this model unless use mesh process LODSTYLE20 which has tradeoffs [more below].

Download link to LODstyle20:   

(distant visibility better at cost of inconsistent skin rendering in game)

Image

(get the dx9 renderer for UT99 to see skins in hi-res)
video:

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3.This is the unmasked subzero from Mortal Kombat 9 (I think)
I created team colors:
blue=subzero
red=ermac (no scar and green eyes)
green=reptile (no scar and reptile eyes)
gold=scorpion (no scar and scorpion eyes)

Download link:

Image

video preview

(get the dx9 UT99 renderer for max quality)
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4. Shao Khan from MortalKombat9 UT99 player model Beta1.
much better luck skeletizing him to the default ut99 skeleton than the 4 armed freak Goro ;) -team colors done.
+basic voicepack -1 ack and 19 taunts. select under player setup (need help on figuring out how to assign custom deathsounds and how to tie the voicepack to the model)
download link:
Image



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5. Goro Klassic *updated 2-15-19*
Goro (from mortal kombat) Klassic player model for UT99
I quick threw together team colors as well.
UPDATE- fixed skeleton bone rigging -hand placement fixed and updated team colors with bump map.
download link:


pic:
Image

updated video:

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6. Quan Chi MK4x (mk4 design from MKX)
team colors done (2nd video below)
Download link:


pic:
Image



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7. Raiden from MKX- team colors included
ps-had to fight with messed up uvw maps on this one. not fun
Download: 


pic:
Image

video

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8.Scorpion MK9 alternate costume model for ut99
team colors done to represent ermac, subzero, reptile and scorpion. main color and eye changes.
download link:


pic
Image

video


UPDATE* heres an alternate skin based on inverted normal overlay bump map for Scorpion Alt model....just a little twist :)
download:
Image
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Onaga from Mortal Kombat Deception model for UT99. I did NOT do team colors. this is a 4 texture model so will take too much time but support is in the .int if you want to make your own utx package with team colors.
notes- I had to hack the wings and the shoulder armor to be double sided in game by doing a cap holes and a few other polygon tweaks and was very fortunate I didnt have to re-rig everything
ps- almost forgot I had to redo the uv maps on several body parts and combine multiple textures to get this 6 texture monster down to 4 textures so it would be ut99 compatible. not fun, but satisfying success ;).
UPDATE FIX- had to redo the element grouping to separate the belt buckle from the arms so I could retexture it to correct skull texture- had to move the texture coordinates uv map too- not fun but worth it.
UPDATE2- didnt realize the cloth between legs wasnt supposed to have those nicks in it... so I made a new cloth and uvmapped it. woot
update3- fixed unwanted polygons in right wing by duuplicating and flipping other wing. I hope this thing is final now.
update4- i spoke too soon. found the belt was UVd wrong as well, not just the buckle. now thats fixed too
update5- found a few vertexes were crossed over on the upper inner thighs and a slight UV map shift that needed over compensating on on the cloth. both isssues now fixed
Onaga updated-finalfix3
got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerpack vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally :)
download link:


pic
Image

final video:

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smoke mkx model for UT99 - no pony tail-UT wouldn't render it.
team colors done. unfortunately i had to go with colorize because hue wouldnt give me the bold and right colors
Smoke *update1- well, I tried porting over cyrax's older mk9 dreads- no help- ut99 defaults cant render them. so I tried tricking the game by hacking the class LODstyle to 20 instead of 12 and it worked- but the overall texturing gets a little flakey. either way I added the lodstyle20 download below so you can try it.
download links:
(no dreads cleaner texture- LOD12)

--
(with dreads, texture compromises- LOD20)


pic:
Image

video:

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Shang Tsung from Mortal Kombat 9 model for UT99
Team colors done
masked texture hacked psk for facial hair to be correct

Download link:

pic
Image

video


*update
Here is an alternate 2048x2048 v2 skin set for SHang Tsung MK9 model
alt textures by Judgementfist of deviant art
Team Colors done
download:


pic
Image
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Predator MKX player model for UT99
team colors done
had to 2side hack the psk texture setting to get visor over eyes to show.
had to hack the class file to LODstyle 20 to get dreads and other polies(neck, etc) to show from farther away. slight texture quality compromise but was a necessity
heres the download:


pic:
Image

youtube video:

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Reiko (from an MKX mod) player model for UT99
not much hub-bub. team colors done. enjoy
Download:


pic
Image


video

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Reiko (from MK Armageddon) player model for UT99
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
download:


pic:
Image

video

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Retro Cyber Smoke (cyber ninjas from UMK3) character for UT99.
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
download:


pic
Image

video

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(most models and textures credit to netherealm studios/WB and property of)
Last edited by bigfoot_pi on Thu Mar 14, 2019 7:30 am, edited 32 times in total.
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by bigfoot_pi » Fri Feb 15, 2019 7:11 pm

new model: Quan Chi MK4x (mk4 design from MKX)
team colors done (2nd video below)
Download link:

pic:
Image


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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by bigfoot_pi » Fri Feb 15, 2019 11:43 pm

I am on a roll today ;) - another brand new release
Raiden from MKX- team colors included
ps-had to fight with messed up uvw maps on this one. not fun
Download: 


pic:
Image

video
Last edited by bigfoot_pi on Sat Feb 16, 2019 12:08 am, edited 1 time in total.
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by EvilGrins » Fri Feb 15, 2019 11:49 pm

1) They're pretty!

2) Surprised none of this forum's mods have jumped on you about the double posting yet.

3) You ever thought of developing an MK-voiceover for the game's system notifications? Like instead of "MONSTER KILL" it says "FATALITY".
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by bigfoot_pi » Sat Feb 16, 2019 12:09 am

EvilGrins wrote:1) They're pretty!

2) Surprised none of this forum's mods have jumped on you about the double posting yet.

3) You ever thought of developing an MK-voiceover for the game's system notifications? Like instead of "MONSTER KILL" it says "FATALITY".
i can make a acknowledge and taunt voicepack but I dont know how to mutator the announcer or mod the death sounds yet. would be fun tho.
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by papercoffee » Sat Feb 16, 2019 12:15 am

EvilGrins wrote: 2) Surprised none of this forum's mods have jumped on you about the double posting yet.
For me because I'm ill and like more to snuggle with my blanket then lecturing forum members about double posts.

@bigfoot_pi
Could you please keep the pacing of your post intervals a little bit lower.
I know you are proud of your conversions (and justifiably so) and want to show them as fast as they are done ...but it tends to be seen as spamming if you put them out in such a high rate. Thank you.

My favourite so far is Quan Chi.
I can see those models fitting very well with the Chaos mod. The Bastard Sword fit this small arenas much better in my opinion. :mrgreen:

But another question:
Where comes the source of those models from? Do you rip them out of the game? I hope there is no legal issue behind this releases.

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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by EvilGrins » Sat Feb 16, 2019 12:55 am

papercoffee wrote:like more to snuggle with my blanket
Does your blanket have a name?
:loool:
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by papercoffee » Sat Feb 16, 2019 1:01 am

EvilGrins wrote:
papercoffee wrote:like more to snuggle with my blanket
Does your blanket have a name?
:loool:
Yes, EvilGrins.




:twisted:

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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by EvilGrins » Sat Feb 16, 2019 1:40 am

papercoffee wrote:
EvilGrins wrote:
papercoffee wrote:like more to snuggle with my blanket
Does your blanket have a name?
:loool:
Yes, EvilGrins
Awwwww...
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:

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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by JimmyCognitti » Sat Feb 16, 2019 2:50 am

These models are really detailed, gotta catch 'em all.
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by bigfoot_pi » Sun Feb 17, 2019 6:11 am

papercoffee wrote:
EvilGrins wrote: 2) Surprised none of this forum's mods have jumped on you about the double posting yet.
For me because I'm ill and like more to snuggle with my blanket then lecturing forum members about double posts.

@bigfoot_pi
Could you please keep the pacing of your post intervals a little bit lower.
I know you are proud of your conversions (and justifiably so) and want to show them as fast as they are done ...but it tends to be seen as spamming if you put them out in such a high rate. Thank you.

My favourite so far is Quan Chi.
I can see those models fitting very well with the Chaos mod. The Bastard Sword fit this small arenas much better in my opinion. :mrgreen:

But another question:
Where comes the source of those models from? Do you rip them out of the game? I hope there is no legal issue behind this releases.
I will only release in this thread from now on. was another forum members recommendation to consolidate into one thread so i dont spam the thread root. and i will try to keep my releases spread out a little but yes. really eager to get these out- im on disability and enjoy the sense of accomplishment :) . Yeah, been thinking of looking into the chaos mod again myself. would be nice if we could all play online together on my maps. most models I get off posts from deviantart.com . I used to do model conversions from mk4gold for ut2004. I give credit and property of netherealm in my post above. there stuff is all over the internet.... garys mod, even a guitar hero mod.... never really thought netherrealm cared that much as long as you dont use there models in another fighting game or in something monetized. so far in the last 20years theyve been pretty loose with aftermarket use. look at all the mugens :). only issue ive ever heard of was the MK1 HD remake and thats because it was a high quality fighting game and they even made the models from scratch so it wasnt because they used their source content but the quality was so good they didnt want the unsolicited competition. anyway, if anyone ever comes on here warning about it feel free to nuke my posts. i dont want to get anyone in trouble. Im just going along with the internet and spreading the reach of mortal kombat into other gaming genres. Midway and epic did unreal championship2 together and even had some mk characters and announcer in that game from mk... and mk games are on unreal engine now... they have a good relationship and probably a soft spot for us old skool unrealers i hope.
if you want to delete my single release posts you may. ill keep my model and skin releases to this thread only. as for my maps... well... thats hard work and I dont release too much but thanks for being polite to me. and sorry to hear youve been ill. rough season.
JimmyCognitti wrote:These models are really detailed, gotta catch 'em all.
make sure you have the dx9 UT renderer for max quality ;) - thats what I use for game and editor. the latest opengl I tried and it didnt render 1k and 2k textures in game. mipmapped down too much. maybe is cuz i set s3tc to true in my settings in dx9 properties and I like it best after trying xopengl, dx10, sdkopengl and others.
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by bigfoot_pi » Sun Feb 17, 2019 11:32 am

Scorpion MK9 alternate costume model for ut99
team colors done to represent ermac, subzero, reptile and scorpion. main color and eye changes.
download link:


pic
Image

video



(property of netherealm studios)
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Post by bigfoot_pi » Mon Feb 18, 2019 4:37 am

heres an alternate skin based on inverted normal overlay bump map for Scorpion Alt model....just a little twist :)
download:
Image
Last edited by bigfoot_pi on Wed Mar 06, 2019 10:30 am, edited 1 time in total.
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Re: HD Mortal Kombat models for UT99 - "UnrealKombat"-upd 02

Post by esnesi » Mon Feb 18, 2019 8:53 pm

Oh man, these are beautiful and so detailed indeed!
I've got so many hours in these series..

And still play a lot of the Ultimate Series with mates on SNES!
Nothing brings more fun then couch Mortal Kombat sessions.

Thank you very much for sharing this!

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Re: Mortal Kombat models from"UnrealKombat"-ONAGA FINAL

Post by bigfoot_pi » Sun Feb 24, 2019 9:29 am

deleteme
Last edited by bigfoot_pi on Wed Mar 13, 2019 3:02 am, edited 3 times in total.
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