Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja
Posted: Fri Feb 15, 2019 1:38 pm
{This is the "official" UT99.org UnrealKombat models/skins thread}
1. Scorpion (mortal kombat character) player model (I think may be a mk9 model enhanced for mkX. not sure) for ut99.
Has swords strapped to his back. I recommend the dx9 renderer for best visuals. Team colors done (video below).
The download link:
pic:
CQ9zb49exIE
M4ipP3iK6v4
---------------------------
---------------------------
2. Subzero from MK9 model for UT99
two file options(details below):
Download link to LODstyle12:
(the level of detail bias in the game on player models makes the eye area and mask disappear at distance on this model. cannot be resolved with this model unless use mesh process LODSTYLE20 which has tradeoffs [more below].
Download link to LODstyle20:
(distant visibility better at cost of inconsistent skin rendering in game)
(get the dx9 renderer for UT99 to see skins in hi-res)
video:
NQ_Wrx0Hbsw
-------------------------------------------
3.This is the unmasked subzero from Mortal Kombat 9 (I think)
I created team colors:
blue=subzero
red=ermac (no scar and green eyes)
green=reptile (no scar and reptile eyes)
gold=scorpion (no scar and scorpion eyes)
Download link:
video preview
Bg7ZJXJcIiY
(get the dx9 UT99 renderer for max quality)
--------------------------
4. Shao Khan from MortalKombat9 UT99 player model Beta1.
much better luck skeletizing him to the default ut99 skeleton than the 4 armed freak Goro -team colors done.
+basic voicepack -1 ack and 19 taunts. select under player setup (need help on figuring out how to assign custom deathsounds and how to tie the voicepack to the model)
download link:
vGk4hlwAxnM
yzDKruk6LU0
------------------------------------------
5. Goro Klassic *updated 2-15-19*
Goro (from mortal kombat) Klassic player model for UT99
I quick threw together team colors as well.
UPDATE- fixed skeleton bone rigging -hand placement fixed and updated team colors with bump map.
download link:
pic:
updated video:
mvWYdNsZmNU
-------------------------------------------
------------------------------------------
6. Quan Chi MK4x (mk4 design from MKX)
team colors done (2nd video below)
Download link:
pic:
wwUG-jm6QhA
CCJMTG9BfJA
---------------------------------
7. Raiden from MKX- team colors included
ps-had to fight with messed up uvw maps on this one. not fun
Download:
pic:
video
2AaNcZ8Os00
---------------------------------
-----------------------------
8.Scorpion MK9 alternate costume model for ut99
team colors done to represent ermac, subzero, reptile and scorpion. main color and eye changes.
download link:
pic
video
4reO5Dvy5ok
UPDATE* heres an alternate skin based on inverted normal overlay bump map for Scorpion Alt model....just a little twist
download:
----------------------
Onaga from Mortal Kombat Deception model for UT99. I did NOT do team colors. this is a 4 texture model so will take too much time but support is in the .int if you want to make your own utx package with team colors.
notes- I had to hack the wings and the shoulder armor to be double sided in game by doing a cap holes and a few other polygon tweaks and was very fortunate I didnt have to re-rig everything
ps- almost forgot I had to redo the uv maps on several body parts and combine multiple textures to get this 6 texture monster down to 4 textures so it would be ut99 compatible. not fun, but satisfying success .
UPDATE FIX- had to redo the element grouping to separate the belt buckle from the arms so I could retexture it to correct skull texture- had to move the texture coordinates uv map too- not fun but worth it.
UPDATE2- didnt realize the cloth between legs wasnt supposed to have those nicks in it... so I made a new cloth and uvmapped it. woot
update3- fixed unwanted polygons in right wing by duuplicating and flipping other wing. I hope this thing is final now.
update4- i spoke too soon. found the belt was UVd wrong as well, not just the buckle. now thats fixed too
update5- found a few vertexes were crossed over on the upper inner thighs and a slight UV map shift that needed over compensating on on the cloth. both isssues now fixed
Onaga updated-finalfix3
got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerpack vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally
download link:
pic
final video:
jyQy6cfWD58
---------------------
smoke mkx model for UT99 - no pony tail-UT wouldn't render it.
team colors done. unfortunately i had to go with colorize because hue wouldnt give me the bold and right colors
Smoke *update1- well, I tried porting over cyrax's older mk9 dreads- no help- ut99 defaults cant render them. so I tried tricking the game by hacking the class LODstyle to 20 instead of 12 and it worked- but the overall texturing gets a little flakey. either way I added the lodstyle20 download below so you can try it.
download links:
(no dreads cleaner texture- LOD12)
--
(with dreads, texture compromises- LOD20)
pic:
video:
--eDtFGblv0
---------------------
----
Shang Tsung from Mortal Kombat 9 model for UT99
Team colors done
masked texture hacked psk for facial hair to be correct
Download link:
pic
video
DgqkWvYhECg
*update
Here is an alternate 2048x2048 v2 skin set for SHang Tsung MK9 model
alt textures by Judgementfist of deviant art
Team Colors done
download:
pic
-----------------
----
Predator MKX player model for UT99
team colors done
had to 2side hack the psk texture setting to get visor over eyes to show.
had to hack the class file to LODstyle 20 to get dreads and other polies(neck, etc) to show from farther away. slight texture quality compromise but was a necessity
heres the download:
pic:
youtube video:
n95Cz9L2Clw
----------------
Reiko (from an MKX mod) player model for UT99
not much hub-bub. team colors done. enjoy
Download:
pic
video
etSeGyMS8uk
-------------
Reiko (from MK Armageddon) player model for UT99
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
download:
pic:
video
upAl3Slsohw
------------------------
Retro Cyber Smoke (cyber ninjas from UMK3) character for UT99.
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
download:
pic
video
VUWMO18DxdM
-------------
(most models and textures credit to netherealm studios/WB and property of)
1. Scorpion (mortal kombat character) player model (I think may be a mk9 model enhanced for mkX. not sure) for ut99.
Has swords strapped to his back. I recommend the dx9 renderer for best visuals. Team colors done (video below).
The download link:
pic:
CQ9zb49exIE
M4ipP3iK6v4
---------------------------
---------------------------
2. Subzero from MK9 model for UT99
two file options(details below):
Download link to LODstyle12:
(the level of detail bias in the game on player models makes the eye area and mask disappear at distance on this model. cannot be resolved with this model unless use mesh process LODSTYLE20 which has tradeoffs [more below].
Download link to LODstyle20:
(distant visibility better at cost of inconsistent skin rendering in game)
(get the dx9 renderer for UT99 to see skins in hi-res)
video:
NQ_Wrx0Hbsw
-------------------------------------------
3.This is the unmasked subzero from Mortal Kombat 9 (I think)
I created team colors:
blue=subzero
red=ermac (no scar and green eyes)
green=reptile (no scar and reptile eyes)
gold=scorpion (no scar and scorpion eyes)
Download link:
video preview
Bg7ZJXJcIiY
(get the dx9 UT99 renderer for max quality)
--------------------------
4. Shao Khan from MortalKombat9 UT99 player model Beta1.
much better luck skeletizing him to the default ut99 skeleton than the 4 armed freak Goro -team colors done.
+basic voicepack -1 ack and 19 taunts. select under player setup (need help on figuring out how to assign custom deathsounds and how to tie the voicepack to the model)
download link:
vGk4hlwAxnM
yzDKruk6LU0
------------------------------------------
5. Goro Klassic *updated 2-15-19*
Goro (from mortal kombat) Klassic player model for UT99
I quick threw together team colors as well.
UPDATE- fixed skeleton bone rigging -hand placement fixed and updated team colors with bump map.
download link:
pic:
updated video:
mvWYdNsZmNU
-------------------------------------------
------------------------------------------
6. Quan Chi MK4x (mk4 design from MKX)
team colors done (2nd video below)
Download link:
pic:
wwUG-jm6QhA
CCJMTG9BfJA
---------------------------------
7. Raiden from MKX- team colors included
ps-had to fight with messed up uvw maps on this one. not fun
Download:
pic:
video
2AaNcZ8Os00
---------------------------------
-----------------------------
8.Scorpion MK9 alternate costume model for ut99
team colors done to represent ermac, subzero, reptile and scorpion. main color and eye changes.
download link:
pic
video
4reO5Dvy5ok
UPDATE* heres an alternate skin based on inverted normal overlay bump map for Scorpion Alt model....just a little twist
download:
----------------------
Onaga from Mortal Kombat Deception model for UT99. I did NOT do team colors. this is a 4 texture model so will take too much time but support is in the .int if you want to make your own utx package with team colors.
notes- I had to hack the wings and the shoulder armor to be double sided in game by doing a cap holes and a few other polygon tweaks and was very fortunate I didnt have to re-rig everything
ps- almost forgot I had to redo the uv maps on several body parts and combine multiple textures to get this 6 texture monster down to 4 textures so it would be ut99 compatible. not fun, but satisfying success .
UPDATE FIX- had to redo the element grouping to separate the belt buckle from the arms so I could retexture it to correct skull texture- had to move the texture coordinates uv map too- not fun but worth it.
UPDATE2- didnt realize the cloth between legs wasnt supposed to have those nicks in it... so I made a new cloth and uvmapped it. woot
update3- fixed unwanted polygons in right wing by duuplicating and flipping other wing. I hope this thing is final now.
update4- i spoke too soon. found the belt was UVd wrong as well, not just the buckle. now thats fixed too
update5- found a few vertexes were crossed over on the upper inner thighs and a slight UV map shift that needed over compensating on on the cloth. both isssues now fixed
Onaga updated-finalfix3
got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerpack vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally
download link:
pic
final video:
jyQy6cfWD58
---------------------
smoke mkx model for UT99 - no pony tail-UT wouldn't render it.
team colors done. unfortunately i had to go with colorize because hue wouldnt give me the bold and right colors
Smoke *update1- well, I tried porting over cyrax's older mk9 dreads- no help- ut99 defaults cant render them. so I tried tricking the game by hacking the class LODstyle to 20 instead of 12 and it worked- but the overall texturing gets a little flakey. either way I added the lodstyle20 download below so you can try it.
download links:
(no dreads cleaner texture- LOD12)
--
(with dreads, texture compromises- LOD20)
pic:
video:
--eDtFGblv0
---------------------
----
Shang Tsung from Mortal Kombat 9 model for UT99
Team colors done
masked texture hacked psk for facial hair to be correct
Download link:
pic
video
DgqkWvYhECg
*update
Here is an alternate 2048x2048 v2 skin set for SHang Tsung MK9 model
alt textures by Judgementfist of deviant art
Team Colors done
download:
pic
-----------------
----
Predator MKX player model for UT99
team colors done
had to 2side hack the psk texture setting to get visor over eyes to show.
had to hack the class file to LODstyle 20 to get dreads and other polies(neck, etc) to show from farther away. slight texture quality compromise but was a necessity
heres the download:
pic:
youtube video:
n95Cz9L2Clw
----------------
Reiko (from an MKX mod) player model for UT99
not much hub-bub. team colors done. enjoy
Download:
pic
video
etSeGyMS8uk
-------------
Reiko (from MK Armageddon) player model for UT99
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
download:
pic:
video
upAl3Slsohw
------------------------
Retro Cyber Smoke (cyber ninjas from UMK3) character for UT99.
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
download:
pic
video
VUWMO18DxdM
-------------
(most models and textures credit to netherealm studios/WB and property of)