Max Payne player model for UT99 -*UPDATED with talk face

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Max Payne player model for UT99 -*UPDATED with talk face

Postby bigfoot_pi » Wed Mar 06, 2019 8:43 am

Fresh off the press
Max Payne player model for UT99
Team colors done
notes-had to adjust UVs in milkshape to fix top of head and corner of jacket
side note- never realized how flakey it is to do a low poly model. had all kinds of weird crap goin on.
oh, and I shortened his arms to fit the UT skeleton. looks a slightly weird but oh well. dude had LONG arms.
*UPDATED with talk face texture
download link:
https://drive.google.com/open?id=1ddeGU ... T4TdM1kupv

pic:
Image

video:



(property of Remedy Entertainment )
Last edited by bigfoot_pi on Thu Mar 14, 2019 11:01 pm, edited 2 times in total.
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Re: Max Payne player model for UT99

Postby papercoffee » Wed Mar 06, 2019 10:13 pm

Now THAT's a model for me ... hahaha ... his face is priceless.
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Re: Max Payne player model for UT99

Postby JimmyCognitti » Thu Mar 07, 2019 2:10 am

It looks great, thanks bigfoot! :tu:
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Now, here's Sergeant Todd's Max Payne voice pack to complete the experience!
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Re: Max Payne player model for UT99

Postby Le Impact Frag » Fri Mar 08, 2019 9:14 pm

Dunno what I'm doing wrong, for some reason his pants are getting this weird green texture for me. Need some :help:

EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?
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Re: Max Payne player model for UT99

Postby Loose Cannon » Fri Mar 08, 2019 9:47 pm

Looks AWESOME! That first Max Payne game was fantastic! Thanks for the skin! :gj: :gj: :tu:
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Re: Max Payne player model for UT99

Postby bigfoot_pi » Sat Mar 09, 2019 1:08 am

Le Impact Frag wrote:Dunno what I'm doing wrong, for some reason his pants are getting this weird green texture for me. Need some :help:

EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?


i had the same bug at first. choose another instance of the face texture under player model and it went away for me. not sure what the deal is. i fixed the UVs so I dunno
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Re: Max Payne player model for UT99

Postby Loose Cannon » Sat Mar 09, 2019 2:11 am

Anyone know if there's a voice pack that would go with it??
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Re: Max Payne player model for UT99

Postby UnrealGGecko » Sat Mar 09, 2019 7:03 am

JimmyCognitti wrote:Now, here's Sergeant Todd's Max Payne voice pack to complete the experience!
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: Max Payne player model for UT99

Postby Le Impact Frag » Sat Mar 09, 2019 9:04 am

bigfoot_pi wrote:
Le Impact Frag wrote:Dunno what I'm doing wrong, for some reason his pants are getting this weird green texture for me. Need some :help:

EDIT: ok, it only happens if I select it as a Player model, but as a bot model it's ok?


i had the same bug at first. choose another instance of the face texture under player model and it went away for me. not sure what the deal is. i fixed the UVs so I dunno

Oh, ok. Thank you! :thuup: Great model.
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Re: Max Payne player model for UT99 -*UPDATED with talk face

Postby bigfoot_pi » Mon Mar 11, 2019 9:00 am

*UPDATED with talk face texture
download link:
https://drive.google.com/open?id=1ddeGU ... T4TdM1kupv
Image ---FIGHT!---
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