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Proxima Midnight model for UT99- Updated w/fixed vocals

PostPosted: Fri Mar 15, 2019 4:48 am
by bigfoot_pi
Proxima Midnight model for UT99
team colors done.

notes:
hacked 2 of the 3 textures and UVs into one. hacked up the models hips/pelvic/thigh areas to compensate for the horrendous hips/thigh outward warpage in the female skeletal model in game (you can see what I had to do to the model in the player select pic).
updated download. manually set female soundfx to package:
download:
https://drive.google.com/open?id=1GatyX ... I3_tFmFOqD

pic
Image

updated video


(property of Disney/marvel)

Re: Proxima Midnight model for UT99

PostPosted: Fri Mar 15, 2019 8:08 am
by Carbon
Dude, you're on fire! Great releases, much appreciated.

Re: Proxima Midnight model for UT99

PostPosted: Fri Mar 15, 2019 3:01 pm
by Virgile
:gj: I respect your work, but ...
Any chance for a Proxima Midnight model? I mean, the real Proxima Midnight.

Re: Proxima Midnight model for UT99

PostPosted: Fri Mar 15, 2019 3:43 pm
by OjitroC
Nice to see another model and great to see a new female one at that :tu:
bigfoot_pi wrote: Not sure why but has male death and hitsounds. female taunts and acks. if someone knows how to fix that let me know. I assume its something in the skeletal system or class files. not sure. this may be the only female I ever do if its gonna be such a mess.

The ProximaM Player and Bot are subclasses of the SkeletalChars's SkeletalPlayer and SkeletalBot respectively, so they inherit the properties of those classes - the SkeletalChars's Player/Bot have male death/hit/etc sounds (apart from footsteps) and so these are inherited (as the male voice would have been except that this has been changed to a female voice in the default properties). I think it is simply a matter of changing the male sounds to female sounds in the Sounds section of the default properties of the ProximaM Player and Bot.

Re: Proxima Midnight model for UT99

PostPosted: Fri Mar 15, 2019 4:12 pm
by TheDane
first off, it's a fine looking model. secondly, you should have considered not to release it untill it's working as you'd liked it to work. There are some people who just dump all files they can get their hands on regardless of quality and such. The voices should be fixed, and when/if that happens the model will come in two versions, one with working sounds and one with bad sounds. The dude with the file vault can't tell you which is what, he/she never uses stuff, just DL and up it again. So, your work risks to be rendered useless in the future if this version is used over a fixed version?

just my 0.5 cents :mrgreen:

Re: Proxima Midnight model for UT99

PostPosted: Fri Mar 15, 2019 10:48 pm
by bigfoot_pi
OjitroC wrote:Nice to see another model and great to see a new female one at that :tu:
bigfoot_pi wrote: Not sure why but has male death and hitsounds. female taunts and acks. if someone knows how to fix that let me know. I assume its something in the skeletal system or class files. not sure. this may be the only female I ever do if its gonna be such a mess.

The ProximaM Player and Bot are subclasses of the SkeletalChars's SkeletalPlayer and SkeletalBot respectively, so they inherit the properties of those classes - the SkeletalChars's Player/Bot have male death/hit/etc sounds (apart from footsteps) and so these are inherited (as the male voice would have been except that this has been changed to a female voice in the default properties). I think it is simply a matter of changing the male sounds to female sounds in the Sounds section of the default properties of the ProximaM Player and Bot.


where are those default properties at? how do i access them?
i found these in the class files milkshape created:
defaultproperties
{
DefaultSkinName="Proxima-MSkins.prox"
DefaultPackage="Proxima-MSkins."
SelectionMesh="ProximaM.Proxima-M"
Mesh=SkeletalMesh'ProximaM.Proxima-M'
MenuName="Proxima M"
VoicePackMetaClass="BotPack.VoiceFemale"
VoiceType="BotPack.VoiceFemale"
SpecialMesh="Botpack.TrophyFemale1"
}
--------------------
looks fine. what else should i look for and where?

Re: Proxima Midnight model for UT99

PostPosted: Sat Mar 16, 2019 12:14 am
by OjitroC
Fire up the UT Editor (UEd) - open the Actor Class Browser - open the ProximaM.u - to locate the ProximaM Bot in the Actor Classes 'tree', go to Pawn and then click on Bot -> HumanPlusBot -> SkeletalBot -> ProximaMClassBot
ued.jpg
Highlight it and right click, in the dialog that comes up click on Default Properties - Sounds are at the bottom. You can then change the sounds by going to the Sounds Browser and opening FemaleSounds.uax (if it isn't already in the list of sounds). To change the sound for Die, for example, highlight the female sound you want to use (say 'death1d') and in the Default Properties, click to the far right of Die - two buttons should come up, Clear and Use - click on Use and 'death1d' should appear in the box. You can change as many of the sounds as you want. Don't forget to expand Deaths and change the sounds there as well.
ued1.jpg

ued2.jpg
Do the same for the ProximaM Player by going to Pawn -> PlayerPawn -> TournamentPlayer -> SkeletalPlayer -> ProximaMClass in the Actor Class tree.

Having changed the sounds, save the ProximaM.u file (tick the box to the left of the ProximaM.u in the Packages pane and click on Save).

Hope that's clear - should be once you open up the Class in UEd. PM me if you need further guidance.

Wow, 1K posts!!!

Re: Proxima Midnight model for UT99

PostPosted: Sat Mar 16, 2019 12:38 am
by bigfoot_pi
OjitroC wrote:Fire up the UT Editor (UEd) - open the Actor Class Browser - open the ProximaM.u - to locate the ProximaM Bot in the Actor Classes 'tree', go to Pawn and then click on Bot -> HumanPlusBot -> SkeletalBot -> ProximaMClassBot - highlight it and right click, in the dialog that comes up click on Default Properties - Sounds are at the bottom. You can then change the sounds by going to the Sounds Browser and opening FemaleSounds.uax (if it isn't already in the list of sounds). To change the sound for Die, for example, highlight the female sound you want to use (say 'death1d') and in the Default Properties, click to the far right of Die - two buttons should come up, Clear and Use - click on Use and 'death1d' should appear in the box. You can change as many of the sounds as you want.
...Do the same for the ProximaM Player by going to Pawn -> PlayerPawn -> TournamentPlayer -> SkeletalPlayer -> ProximaMClass in the Actor Class tree.

Having changed the sounds, save the ProximaM.u file.

Hope that's clear - should be once you open up the Class in UEd. PM me if you need further guidance.

Wow, 1K posts!!!


thanks. ill look into it now. found someone else has the same problems in this thread in 2014 with no resolution (viewtopic.php?f=51&t=5839)

Re: Proxima Midnight model for UT99

PostPosted: Sat Mar 16, 2019 12:57 am
by OjitroC
bigfoot_pi wrote: thanks. ill look into it now. found someone else has the same problems in this thread in 2014 with no resolution (viewtopic.php?f=51&t=5839)
I've added screen shots which should make the instructions a bit clearer.

The issue in the other thread is the same as the one with your model because the SkeletalChars classes use male sounds and, like I say, these need to be replaced.

Re: Proxima Midnight model for UT99

PostPosted: Sat Mar 16, 2019 12:58 am
by bigfoot_pi
updated download. manually set female soundfx to package:
download:
https://drive.google.com/open?id=1GatyX ... I3_tFmFOqD

thanks ojitroC for the help

video


this is how ridiculous the defaults are- look at all the malesounds set to the female skelt model- sheesh- PITA:
Image

Re: Proxima Midnight model for UT99

PostPosted: Mon Mar 18, 2019 1:05 am
by bigfoot_pi
Virgile wrote::gj: I respect your work, but ...
Any chance for a Proxima Midnight model? I mean, the real Proxima Midnight.

your wish is granted :) (ps- sorry the model I found wasnt as sexy as the one you posted )
viewtopic.php?f=13&t=13265