A skinning problem (PS2WarMachine)

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A skinning problem (PS2WarMachine)

Postby The_CrY » Sun Jun 16, 2019 6:05 pm

Hello there. It's been a while since I posted on this forum, but I've recently started playing UT again and I'm trying to set up some nice bot matches like in the good ol' days. :)

My immediate problem is the PS2WarMachine, ported to the PC version by Psychic_313 (I think) back in the day. The author had converted a few skins made by others to work on this model. This included SoldierSkins such as Overkill or Krow's Metallian. I've been trying my hand at converting another skinpack (not made by me) to the War Machine model for personal use, but the way this works is a bit too opaque for me.

I've found that each skin for this model comes with a *.u file in addition to the *.int. As far as I could see, the only contents of the *.u file is a script that says (from the Overkill conversion skin):

(Actors > Info > GenericSkinInfo > PS2WarMachineSkinInfo > PS2WarMachineSkins_P3Ov_P3Ov)
Code: Select all
class PS2WarMachineSkins_P3Ov_P3Ov extends PS2WarMachineSkinInfo;

// PS2 War Machine version of the Overkill skin by Shane Caudle
// Converted by Simon 'Psychic_313' McVittie

#exec TEXTURE IMPORT NAME=P3OvCCybot FILE=P3OvCCybot.pcx LODSET=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=P3OvCDrak FILE=P3OvCDrak.pcx LODSET=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=P3OvCMak FILE=P3OvCMak.pcx LODSET=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=P3OvCRail FILE=P3OvCRail.pcx LODSET=2 MIPS=OFF
#exec TEXTURE IMPORT NAME=P3OvCZaron FILE=P3OvCZaron.pcx LODSET=2 MIPS=OFF


Since all this is supposed to be referencing (as far as I can see) is the *.utx file supplied by the SoldierSkins_Overkill skin, I think there must be more to the process, but I'm at a loss.
Does anybody have a clue as to how this is done? :)
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Re: A skinning problem (PS2WarMachine)

Postby EvilGrins » Sun Jun 16, 2019 9:21 pm

I'm not familiar with the PS2 version but the model that came later, along with the WarBot, there was a patch made for it to deal with some skinning problems it had.

Maybe the PS2 version requires similar?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: A skinning problem (PS2WarMachine)

Postby OjitroC » Sun Jun 16, 2019 10:13 pm

The_CrY wrote: Does anybody have a clue as to how this is done? :)
I don't know if you've seen this or that it answers your question but it may be worth a look
War Machine skinning SDK.zip
(5.55 KiB) Downloaded 12 times
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Re: A skinning problem (PS2WarMachine)

Postby The_CrY » Mon Jun 17, 2019 11:20 pm

OjitroC wrote:
The_CrY wrote: Does anybody have a clue as to how this is done? :)
I don't know if you've seen this or that it answers your question but it may be worth a look
War Machine skinning SDK.zip


Thank you very much for your reply! I had no idea there was an SDK, and I couldn't find the original download. This solves my issue :)
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Re: A skinning problem (PS2WarMachine)

Postby OjitroC » Tue Jun 18, 2019 12:37 am

The_CrY wrote: I had no idea there was an SDK, and I couldn't find the original download.

That's good - this is (I think) the original
PS2WarMachine.zip
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