I don't only post screenshots on forums, I also hit up Facebook groups... which led to this. After the last batch earlier this week (clearing out my old screenshots to make room for new ones) I got a skinning request from a not particularly patient person. Not his fault, I usually only pop onto FB twice a day and even then not very long either time.
He seemed also bothered I don't use teamspeak, which isn't so surprising as it's popular but I'm frequently in forums when I'm at work so that's not practical.
The skin requested for me to work on:
http://medor.no-ip.org/index.php?dir=Sk ... aedric.zip
A little unusual as the textures in the .utx are 2048x2048, which is several times larger than the standard 256x256.
He was a bit vague as to what he wanted, my lack of using teamspeak dissuaded him somewhat, but I'm gonna take a crack at it anyway.
Current team colors are in primary colors for the entire thing.
New skinning project: Daedric
- EvilGrins
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New skinning project: Daedric
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New skinning project: Daedric
This is how the armor looks in Skyrim and suggests how team colours might be added. The original post of this model on this forum indicates that the HD textures came from NexusMods so maybe team colour skins already exist?
- EvilGrins
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Re: New skinning project: Daedric
I was originally planning something very much like that... I've never played Skyrim but the entire skin doesn't need to shift colors.
That doesn't work with everything, but somethings it's okay - viewtopic.php?f=13&t=11808
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins