My skin character doesn't show properly
- UnrealWarrior
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My skin character doesn't show properly
As you can see, I tried to skin my new model but it appears that it has some black borders in the texture:
Am I doing it wrong, any suggestions?
Am I doing it wrong, any suggestions?
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Re: My skin character doesn't show properly
Hard to tell from that image.
Move your mouse to either side of that display, and when you see the pointer get arrows on both ends, move the edge closer to center. It will shrink the view size of the model.
Move your mouse to either side of that display, and when you see the pointer get arrows on both ends, move the edge closer to center. It will shrink the view size of the model.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: My skin character doesn't show properly
To help people answer that, I think you need to describe the process (and the software) you used to skin your model in some detail.UnrealWarrior wrote: ↑Tue Jun 02, 2020 1:03 am As you can see, I tried to skin my new model but it appears that it has some black borders in the texture:
Am I doing it wrong, any suggestions?
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Re: My skin character doesn't show properly
I use Milkshape 3D, I extracted the Skeleton using UModel.
The model was downloaded off Steam for GMod, pre-textured, just assign the model to the bones and you're good to go.
This is my first time modelling smth, I know it doesn't look good lol
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Re: My skin character doesn't show properly
It might help you get better shots of the model if you put it on a bot and take screenshots from a distance with a sniper rifle.
Or play in spectator mode.
Or play in spectator mode.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: My skin character doesn't show properly
I've added more photos for you, I don't know if they're clear for you:
"We have nothing to fear but fear of tigers"
~tiger attack survivor
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Re: My skin character doesn't show properly
It certainly looks OK for a first modelUnrealWarrior wrote: ↑Tue Jun 02, 2020 1:59 pm This is my first time modelling smth, I know it doesn't look good lol
Of course, one of the critical things with models is the animations and how they look when moving, etc.
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Re: My skin character doesn't show properly
OjitroC wrote: ↑Tue Jun 02, 2020 3:54 pmIt certainly looks OK for a first modelUnrealWarrior wrote: ↑Tue Jun 02, 2020 1:59 pm This is my first time modelling smth, I know it doesn't look good lol
Of course, one of the critical things with models is the animations and how they look when moving, etc.
Thanks!
Yeah, it needs a lot of testing(going back and forth into the game to see if it's aligned proprely).
Maybe I should do another easier model, do UnrealED accepts multiple model textures?
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Re: My skin character doesn't show properly
Okay, so the reason I suggested re-sizing the display window is so that you can see the full model. Like this:
That aside, your model looks pretty decent. The black lines along the length of it suggest the skin either doesn't fit the model entirely or could be an issue with your graphics card.
I'm more concerned about the knees. That model is gonna need some serious surgery when it becomes a senior citizen, it looks like they bend in 2 places.
That aside, your model looks pretty decent. The black lines along the length of it suggest the skin either doesn't fit the model entirely or could be an issue with your graphics card.
I'm more concerned about the knees. That model is gonna need some serious surgery when it becomes a senior citizen, it looks like they bend in 2 places.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: My skin character doesn't show properly
If you enjoy making models then yes do another - the more you do the more adept you should become.
If you mean 'can the skin for a model be made up of several pieces' then the answer is yes. Some custom models, like Abbey, have a one piece skin whilst others, like Guardian, have a four piece skin and there are others, of course, that have 2 or 3 pieces.
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Re: My skin character doesn't show properly
How should I rename the skin files? they're all in .pcx format.OjitroC wrote: ↑Tue Jun 02, 2020 6:17 pmIf you enjoy making models then yes do another - the more you do the more adept you should become.
I have a lot of ideas to bring them to life. I'm not scared of programming as much as modelling/animating since i'm studying Web Development.
If you mean 'can the skin for a model be made up of several pieces' then the answer is yes. Some custom models, like Abbey, have a one piece skin whilst others, like Guardian, have a four piece skin and there are others, of course, that have 2 or 3 pieces.
"We have nothing to fear but fear of tigers"
~tiger attack survivor
~tiger attack survivor
Re: My skin character doesn't show properly
I'm not sure if this is what you mean but the basic process is to import them using the Unreal Editor Texture Browser and then save them as a .utx file. WIthout knowing how many there are and what they are precisely, it's difficult to know what you should rename them - but the normal 'convention' would be KermitSkins.utx.UnrealWarrior wrote: ↑Tue Jun 02, 2020 10:09 pm How should I rename the skin files? they're all in .pcx format.
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Re: My skin character doesn't show properly
Found it:OjitroC wrote: ↑Tue Jun 02, 2020 10:48 pmI'm not sure if this is what you mean but the basic process is to import them using the Unreal Editor Texture Browser and then save them as a .utx file. WIthout knowing how many there are and what they are precisely, it's difficult to know what you should rename them - but the normal 'convention' would be KermitSkins.utx.UnrealWarrior wrote: ↑Tue Jun 02, 2020 10:09 pm How should I rename the skin files? they're all in .pcx format.
the multiple skins should be assigned pricisely like on the software, if that makes sense:
Material01 ==> face ==> krmt1.pcx
Material02 ==> body ==>krmt2.pcx
And so on...
messing their order results in his face texture as his body, that kind of thing that you don't wanna see...
"We have nothing to fear but fear of tigers"
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Re: My skin character doesn't show properly
Yeah, that makes sense - as a matter of interest, how many krmt*.pcx are there altogether? It's a bit hard to work that out from your shot of the skin.UnrealWarrior wrote: ↑Tue Jun 02, 2020 11:32 pm Found it:
the multiple skins should be assigned pricisely like on the software, if that makes sense:
Material01 ==> face ==> krmt1.pcx
Material02 ==> body ==>krmt2.pcx
And so on...
Are you going to do team colours for it?
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Re: My skin character doesn't show properly
This skin need more bleed ...don't make it stop at the edges of the polygons. give it at least 2 or 3 pixels to overlap the edges.