making a skin

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TheCorey
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making a skin

Post by TheCorey »

Hey,

I've been modeling and texturing for a while now and I thought it would be nice to test my skills with making a new skin for UT. Here's the process so far:

Image

I tried compiling it to see how it looked in UT but for some reason my pc restarted and UT wouldn't work after that. So I'm reinstalling it and hope it will work again.

anway. I was thinking of turning this skin into an UT99.org skin to promote the site a bit.

What do you think? =)
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Shade
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Post by Shade »

Wooow, that looks great! 8)

And your idea is awesome.
So if you really want to make UT99.org-skins, i will add them to the downloads. (With your copyright of course). :)

Very Nice, thumbs up!
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Dare
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Post by Dare »

Good job! How do i find the nets to make skins? I have SkinMaker but i cant find the nets to edit the skins.
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TheCorey
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Post by TheCorey »

I've got my skinmaker from this site and it came with wire images for all the standard models for UT (commando, soldier etc.)

But what I always do is:

open the unreal editor.

locate the skin you want to edit (for example commandoskin.utx)

and file>export the needed textures.

then with a program like photoshop you can edit them.
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Shade
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Post by Shade »

Hm, I will publish a quick tutorial when I'm back from holiday. (How to edit skins or make new skins)
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Dare
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Post by Dare »

on skin city you can download a skin maker, the link is on my thread about skin city.
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Dare
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Post by Dare »

Corey can you expand on the explanation a little but? i cant find what i have to do
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[FsA]Lordinario
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Post by [FsA]Lordinario »

The thing is.

there are two different things:

1) Take a standard mesh (grid) like Commando, Soldier, Female Soldier, etc.... and change the pcx (picture files) so called textures, to make them look what you like. This is the option Skinmaker gives you, and the most popular.

2) Make a new model (mesh)... Well, you need a 3D editor and it's way more difficult than the one before.

I suggest everyone go with option 1, unless you have the time to investigate.

Lordi
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Dare
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Post by Dare »

[FsA]Lordinario wrote:
1) Take a standard mesh (grid) like Commando, Soldier, Female Soldier, etc.... and change the pcx (picture files) so called textures, to make them look what you like. This is the option Skinmaker gives you, and the most popular.
Yeah i know about that but where do i find the meshes?
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marduk
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Post by marduk »

good job m8
very good idd
keep it up :wink:
[FsA]Lordinario
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Post by [FsA]Lordinario »

Dare wrote:
[FsA]Lordinario wrote:
1) Take a standard mesh (grid) like Commando, Soldier, Female Soldier, etc.... and change the pcx (picture files) so called textures, to make them look what you like. This is the option Skinmaker gives you, and the most popular.
Yeah i know about that but where do i find the meshes?
Don't need them with Skinmaker. They're Embedded inside the program.
You select the type and the mesh appears for you to apply the textures.
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Dare
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Post by Dare »

no it doesnt
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Slayer
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Re: making a skin

Post by Slayer »

Make Simpson Skins there is already Burns and Homer but no (Bart,Ned,Lisa,etc)
I would like to see Lisa as skin...
xD you would make me verry happy.

Greetz Slayer
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TheCorey
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Re: making a skin

Post by TheCorey »

And I would like to win the lottery... that would make me very happy. :P

But seriously, since there's no UT model that comes even close to Lisa it will take alot of time and efford to make a lisa skin.

You will have to:

- model lisa
- rig the model for animation
- unwrap the model
- skin
- import into UT (which isn't easy)
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Dare
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Re: making a skin

Post by Dare »

you could say that about most new models though :P
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