How is this done? I know that actors generally have a field: MultiSkins but i'm unsure how this is used for models.
I have seen code similar to:
Code: Select all
Self.MultiSkins = texture(DynamicLoadObject(NewPulseGunTexture ,class'Texture',false));
I have already extracted and slightly modified the PulseGun texture, but unsure how to set it for my custom subclass....
I see the Texture property, but this seems to be the ACTOR property, such as the standard "HorseHead" for actors.