Need help on how to fix a model

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Shin Xan
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Need help on how to fix a model

Post by Shin Xan » Thu Dec 02, 2021 8:08 pm

Hi! While using the Slith Player model from AlCapowned, I noticed it seems to lack an animation for when it's killed with the minigun or pulse laser, and the model just freezes in place and stays there.

I have no idea how to model or skin, but fiddling with UnrealED, loaded the actor (Pawn/Tournament Player/Male/Slith), and got to an Animation sequences section, where there's a bunch of numbered "death" lines with frames assigned to them. My idea was, if I knew which one of all the deathX is the one for dying with the minigun, I could replace it by copying the frames from another death animation into it. I'm I too far off? ha,ha.

I dunno if that is the way to "fix it", so I'm asking for help on how to do it, as I like the model. :help:

Also, is there a Unreal 1 Brute player model for UT99?

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OjitroC
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Re: Need help on how to fix a model

Post by OjitroC » Thu Dec 02, 2021 10:10 pm

Shin Xan wrote:
Thu Dec 02, 2021 8:08 pm
if I knew which one of all the deathX is the one for dying with the minigun, I could replace it by copying the frames from another death animation into it. I'm I too far off? ha,ha.
Looks like it is Death9 as that has only one frame and so that would result in the freezing - all the other death anims have 13 frames.

I don't think you can just copy animation frames - I would imagine that that is pretty complicated. An easier solution may be to subclass the model and alter the code so that another death sequence is called for a repeater death in the PlayDying function (which is actually in Botpack.TournamentPlayer and Botpack.MaleBotPlus).

AlCapowned is a member here so you could send him a PM - he's (more) active on OldUnreal or UnrealSP so you could ask about it there.
Shin Xan wrote:
Thu Dec 02, 2021 8:08 pm
Also, is there a Unreal 1 Brute player model for UT99?
Not as far as I know - I have a vague memory of a Brute bot in a particular map but, as I can't remember the name of the map, that's no help - I remember being curious about it at the time but don't think I went so far as to try to extract it or the code.

Shin Xan
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Re: Need help on how to fix a model

Post by Shin Xan » Fri Dec 03, 2021 12:27 am

Thanks a lot for info! I didn't think he was still active, I'll try to reach him then.

As for the brute, I remember seeing a screenshot from UT with a brute in it as a kid, and looking on the net from where it came from obsessively with no luck. Thinking back on it, it must have been a screenshot of an invasion mod or something like that, as it was a small and blurry image on a magazine about UT past it's release date, so it could have been talking about the game's mod capabilities.

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OjitroC
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Re: Need help on how to fix a model

Post by OjitroC » Fri Dec 03, 2021 1:00 am

Shin Xan wrote:
Fri Dec 03, 2021 12:27 am

As for the brute, I remember seeing a screenshot from UT with a brute in it as a kid, and looking on the net from where it came from obsessively with no luck. Thinking back on it, it must have been a screenshot of an invasion mod or something like that, as it was a small and blurry image on a magazine about UT past it's release date, so it could have been talking about the game's mod capabilities.
I think Leo(T.C.K) has posted images like that on OldUnreal in the past - at least I vaguely remember seeing something like the image you describe taken from a magazine and he's the most likely person to have posted it.

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NemesisNeS
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Re: Need help on how to fix a model

Post by NemesisNeS » Fri Dec 03, 2021 1:49 am

Dunno if this is what you're looking for https://unrealarchive.org/skins/unreal- ... 908ad.html

Or you could always try https://disk.yandex.com/d/dRh7aast39NZMx?ncrnd=8754, but I believe that it comes with a ton of other bot files.
I'll check it out and get back to you first, before you go snagging excess stuff you don't need. But definitely check out the first site. :highfive:
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OjitroC
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Re: Need help on how to fix a model

Post by OjitroC » Fri Dec 03, 2021 10:59 am

NemesisNeS wrote:
Fri Dec 03, 2021 1:49 am
Or you could always try https://disk.yandex.com/d/dRh7aast39NZMx?ncrnd=8754, but I believe that it comes with a ton of other bot files.
I can confirm that there is no Brute player model in that archive (I've gone through it mainly looking for models that I didn't have).

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NemesisNeS
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Re: Need help on how to fix a model

Post by NemesisNeS » Fri Dec 03, 2021 3:31 pm

Ah okay! I thought that there would have been but fell asleep last night after I posted. Worse case I can try to snag it directly and put a more updated skeleton mesh, although it will take time since I'm still learning all the tricks of the trade when it comes to UE.
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AlCapowned
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Re: Need help on how to fix a model

Post by AlCapowned » Sat Dec 04, 2021 2:44 am

It's been such a long time since I worked on that one, I'm not sure if I still have the source files around. If I can find them, I'll try fixing it.

Shin Xan
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Re: Need help on how to fix a model

Post by Shin Xan » Sat Dec 04, 2021 3:52 am

AlCapowned wrote:
Sat Dec 04, 2021 2:44 am
It's been such a long time since I worked on that one, I'm not sure if I still have the source files around. If I can find them, I'll try fixing it.
Oh! I had send you a PM on OldUnreal asking about it, haha. Hope you can find them, that would be awesome!
NemesisNeS wrote:
Fri Dec 03, 2021 1:49 am
Dunno if this is what you're looking for https://unrealarchive.org/skins/unreal- ... 908ad.html

Or you could always try https://disk.yandex.com/d/dRh7aast39NZMx?ncrnd=8754, but I believe that it comes with a ton of other bot files.
I'll check it out and get back to you first, before you go snagging excess stuff you don't need. But definitely check out the first site. :highfive:
I had seen that model before, it's just called Brute but not an actual Unreal Brute. Thanks for helping, though! :tu: I'll check that other file later, just to see if there's something interesting!

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NemesisNeS
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Re: Need help on how to fix a model

Post by NemesisNeS » Sat Dec 04, 2021 7:58 am

NP mate, like I said I'll try to see if I can snag him from Unreal Gold and then just drop a UT99 skeleton on him. Might take some time since I'm still fairly new to making skins and grabbing them from other sources that are UE related. Funny thing is, I can build and even script a bloody map with ease.
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AlCapowned
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Re: Need help on how to fix a model

Post by AlCapowned » Sun Dec 05, 2021 5:15 pm

Somehow I managed to lose all my sources (including most of my 3ds Max files), so I had to export everything that was available in the u file. For some reason, the model's positioning was all screwed up, so I had to fix that and still need to fix the weapon position. In addition, I can't yet figure out why the Dead9 animation isn't working. This might take a while.

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EvilGrins
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Re: Need help on how to fix a model

Post by EvilGrins » Sun Dec 05, 2021 9:32 pm

AlCapowned wrote:
Sun Dec 05, 2021 5:15 pm
Somehow I managed to lose all my sources (including most of my 3ds Max files), so I had to export everything that was available in the u file. For some reason, the model's positioning was all screwed up, so I had to fix that and still need to fix the weapon position. In addition, I can't yet figure out why the Dead9 animation isn't working. This might take a while.
Speaking of fixing a model, any chance Al that you can finally fix that Player Krall after you're done with the Player Slith?
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