Default class skins double listed in player set up

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[NBK]DxTrEm3Fx
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Default class skins double listed in player set up

Post by [NBK]DxTrEm3Fx » Mon Sep 26, 2022 12:05 pm

Has anyone ever seen the default class skins double up in their player setup window and is there a fix for this?
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Deepu
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Re: Default class skins double listed in player set up

Post by Deepu » Mon Sep 26, 2022 1:13 pm

Delete the "SystemLocalized" folder from your UT, this is happening with duplicate.int names in "System" and "int" folder

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OjitroC
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Re: Default class skins double listed in player set up

Post by OjitroC » Mon Sep 26, 2022 2:30 pm

Deepu wrote:
Mon Sep 26, 2022 1:13 pm
Delete the "SystemLocalized" folder from your UT, this is happening with duplicate.int names in "System" and "int" folder
Unless you regularly play the default UT maps and require/like the additional and/or corrected info that the ints for the maps provide?

An alternative solution is to delete from the SystemLocalized/int folder all the .int files that also appear in your system folder?

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Deepu
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Re: Default class skins double listed in player set up

Post by Deepu » Mon Sep 26, 2022 7:44 pm

OjitroC wrote:
Mon Sep 26, 2022 2:30 pm
Deepu wrote:
Mon Sep 26, 2022 1:13 pm
Delete the "SystemLocalized" folder from your UT, this is happening with duplicate.int names in "System" and "int" folder
Unless you regularly play the default UT maps and require/like the additional and/or corrected info that the ints for the maps provide?

An alternative solution is to delete from the SystemLocalized/int folder all the .int files that also appear in your system folder?
Delete the "SystemLocalized" folder from UT's directory!

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[NBK]DxTrEm3Fx
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Re: Default class skins double listed in player set up

Post by [NBK]DxTrEm3Fx » Tue Sep 27, 2022 2:12 am

Thank you for the help. I renamed my "SystemLocalized1" folder and it went away.
I appreciate everyone's help. :rock: :Light:
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Deepu
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Re: Default class skins double listed in player set up

Post by Deepu » Tue Sep 27, 2022 4:43 am

:highfive:, maybe authors will fix this error for the next release so we can wait!