Skin????
- Acid.OMG
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Re: Skin????
very easy i will make you a short tutorial with the basics
Tools:
Image editor: anything that can save a file as pcx (i will be using Adobe Photoshop CS FYI: normal texture size is 256x256)
UTSM: v2.4.1, v2.5 beta 6
Free Downloads:
http://oldapps.com/Paint_Shop_Pro.php
http://oldapps.com/old_version_PainDotNet.php
http://www.acordero.org/prog_proj_UTSM_Download.html
Step 1:
Open UTSM
Select File>New Project
Select a Model
Save the file
Rigth Click > New Skin
Save name your skin similar to this
If you need a file to work from Open UnrealED
Open Texture Browser > Browse for File
Select the soldierSkins.utx For example I am selecting one of ym previous skins
Right Click on skin file (You will need a Chest, Legs, Face, Arms, and Talk Texture) > Export to PCX
Make sure the file is changed from Indexed so you can edit the texture (Change it back before saving or you will get a raindbow fuzzy picture)
Save the file as PCX
Im UTSM Right click > Add Texture > Select File
After you fufill all of the textures for each color the savign process is as follows
File > Save As
Then To Install Click actions and Compile
And your done!
Tools:
Image editor: anything that can save a file as pcx (i will be using Adobe Photoshop CS FYI: normal texture size is 256x256)
UTSM: v2.4.1, v2.5 beta 6
Free Downloads:
http://oldapps.com/Paint_Shop_Pro.php
http://oldapps.com/old_version_PainDotNet.php
http://www.acordero.org/prog_proj_UTSM_Download.html
Step 1:
Open UTSM
Select File>New Project
Select a Model
Save the file
Rigth Click > New Skin
Save name your skin similar to this
If you need a file to work from Open UnrealED
Open Texture Browser > Browse for File
Select the soldierSkins.utx For example I am selecting one of ym previous skins
Right Click on skin file (You will need a Chest, Legs, Face, Arms, and Talk Texture) > Export to PCX
Make sure the file is changed from Indexed so you can edit the texture (Change it back before saving or you will get a raindbow fuzzy picture)
Save the file as PCX
Im UTSM Right click > Add Texture > Select File
After you fufill all of the textures for each color the savign process is as follows
File > Save As
Then To Install Click actions and Compile
And your done!
Last edited by Acid.OMG on Fri Dec 10, 2010 5:53 am, edited 1 time in total.
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- Hook
- Inhuman
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Re: Skin????
UT Skin MakerSandBox00 wrote:hey i was trying to understand you lesson about skins and was woundering what is UTSM?
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and Now with FOOD FIGHT and Frying Pan arena !!!
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Re: Skin????
Thinks hook for your help i figured it out last night and was woundering i made a char and saved him and it says (Bitmap image not valid) so what do i do it said this about another char i made 2?
- Acid.OMG
- Adept
- Posts: 427
- Joined: Sun Sep 07, 2008 6:20 am
- Personal rank: XFIRE: mmmmtoasty
- Location: PA,USA
Re: Skin????
It might be a corrupt bitmap. You should always convert to a .pcx file because if you don't have the bitmap programmed right it may show up in ut as this
You can use programs like photoshop and when you open the file you would make it a indexed image then save as a pcx file.
You can use programs like photoshop and when you open the file you would make it a indexed image then save as a pcx file.
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- Acid.OMG
- Adept
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Re: Skin????
Actually this is common. .skm files rarely open again. You will get that error when trying to reopen a saved .skm fileSandBox00 wrote:Thinks hook for your help i figured it out last night and was woundering i made a char and saved him and it says (Bitmap image not valid) so what do i do it said this about another char i made 2?
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