Ok guys gotta ask a question, I've been wanting to know if you could skin weapons, if there's a tool I really need it.
Oops, is there a way to skin weapons with UTSkinmaker?
n00b question, about weapons
- XxChoppaGunnerxX
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- Feralidragon
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Re: n00b question, about weapons
Want an opinion?
To modify the current skins a little:
- Extract the skins and modify them as you desire in any image editor.
To make totally new skins for already existing weapon models:
- Extract the model with UTPT (for example), extract the UV map with LithUnwrap (or another UV editor) and build your skins from there.
To make totally new skins for you own or another custom new model:
- Organize the UV as you like, obeying the limits of 7 skin files (most people say it's 8, but the skin0 is reserved, special and causes a enourmous bug if you want dynamic textures in any part of the model, so in resume, don't use it and act if it didn't even exist), them make your skin in a image editor.
To aplly the skins in-game, just import them and aplly (in code or in Ued), which works the same for all the 3 cases.
But if you use skin makers, you will have your job done more quickly and less "trouble" regarding the actually "doing things out", but on the other hand, generally skin makers are too limited, and may cause some bad issues in your skins, and doing the whole process yourself should lead to more effective and less trouble relative potential bugs, besides that way you can always modify things as you please without depending in one program exclusivelly.
But do as you wish and that fits you best.
To modify the current skins a little:
- Extract the skins and modify them as you desire in any image editor.
To make totally new skins for already existing weapon models:
- Extract the model with UTPT (for example), extract the UV map with LithUnwrap (or another UV editor) and build your skins from there.
To make totally new skins for you own or another custom new model:
- Organize the UV as you like, obeying the limits of 7 skin files (most people say it's 8, but the skin0 is reserved, special and causes a enourmous bug if you want dynamic textures in any part of the model, so in resume, don't use it and act if it didn't even exist), them make your skin in a image editor.
To aplly the skins in-game, just import them and aplly (in code or in Ued), which works the same for all the 3 cases.
But if you use skin makers, you will have your job done more quickly and less "trouble" regarding the actually "doing things out", but on the other hand, generally skin makers are too limited, and may cause some bad issues in your skins, and doing the whole process yourself should lead to more effective and less trouble relative potential bugs, besides that way you can always modify things as you please without depending in one program exclusivelly.
But do as you wish and that fits you best.
- Hook
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Re: n00b question, about weapons
Just make sure IF you do this...
RE-NAME the New Altered file!!! (to avoid version mis-match errors)To modify the current skins a little:
- Extract the skins and modify them as you desire in any image editor.
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and Now with FOOD FIGHT and Frying Pan arena !!!
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- Feralidragon
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Re: n00b question, about weapons
I think that's quite obvious: if you extract something to make a NEW file, you should ever override any existing ones.Hook wrote:Just make sure IF you do this...RE-NAME the New Altered file!!! (to avoid version mis-match errors)To modify the current skins a little:
- Extract the skins and modify them as you desire in any image editor.
- Hook
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Re: n00b question, about weapons
You would think it is obvious...Feralidragon wrote:I think that's quite obvious: if you extract something to make a NEW file, you should never override any existing ones.Hook wrote:Just make sure IF you do this...RE-NAME the New Altered file!!! (to avoid version mis-match errors)To modify the current skins a little:
- Extract the skins and modify them as you desire in any image editor.
Thing is - it HAS Happened a LOT (countless times) over the history of UT99!
I can not stress this Enough! Just a precaution here.
=Hook=(Member# 626)
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
- Feralidragon
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Re: n00b question, about weapons
Yes, but when editing the original directly, I know thatHook wrote:You would think it is obvious...Feralidragon wrote:I think that's quite obvious: if you extract something to make a NEW file, you should never override any existing ones.Hook wrote:Just make sure IF you do this...RE-NAME the New Altered file!!! (to avoid version mis-match errors)To modify the current skins a little:
- Extract the skins and modify them as you desire in any image editor.
Thing is - it HAS Happened a LOT (countless times) over the history of UT99!
I can not stress this Enough! Just a precaution here.
I mean, if you create a new file from scratch, not naming it the same of another package it's the basis of any product development