Double Entries using UT's Native 4 Letter Codes
-
- Novice
- Posts: 3
- Joined: Sun Aug 15, 2010 7:47 pm
- Personal rank: Unknown Soldier
- Location: New York City - U.S.A
Double Entries using UT's Native 4 Letter Codes
So I did some new skins for my UT99 project. However, I'm using 4 letter codes that are the same as some native to UTskins. When I do this, I end up with double entries in the name fields when selecting a skin to play with (it appears to referencing names from bots/players with the same 4 letter code in other .utx and .int files), I figured this wouldn't and SHOULDN'T happen because though the skins have some of the same 4 letter codes, the skins are drawing their info from .utx and .int files that have completely different names that the native ones. Also, this only sees to be happening with the players' face and/or head textures/skins, any ideas?
Re: Double Entries using UT's Native 4 Letter Codes
yes, what I think is happening is that your new skin is added as EditPackages="x" or ServerPackages="x"
Then the textures name is that 4 letters, so as BotPack and your package is both in memory both textures are present with the same name. So when refering to e.g. ABCD it will maybe not look at the package name but only the texture name?
Then the textures name is that 4 letters, so as BotPack and your package is both in memory both textures are present with the same name. So when refering to e.g. ABCD it will maybe not look at the package name but only the texture name?
Retired.
-
- Novice
- Posts: 3
- Joined: Sun Aug 15, 2010 7:47 pm
- Personal rank: Unknown Soldier
- Location: New York City - U.S.A
Re: Double Entries using UT's Native 4 Letter Codes
Checked my UnrealTournament.ini, I didn't see any references to my new skins in the Edit Packages or Server Packages. I did notice that changing the 4 letter codes worked though, but out of sheer curiosity, is there any other way to use the same codes but yet have the system see them as different from the native ones, getting around this having both my new and UT''s old skins in memory?TheDane wrote:yes, what I think is happening is that your new skin is added as EditPackages="x" or ServerPackages="x"
Then the textures name is that 4 letters, so as BotPack and your package is both in memory both textures are present with the same name. So when refering to e.g. ABCD it will maybe not look at the package name but only the texture name?