How can i make SKİN TEAM on UTSkinmaker 4.2.1?

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How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby avresdanisman » Sat Jul 30, 2011 1:35 pm

help me :help:
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby EvilGrins » Sat Jul 30, 2011 7:28 pm

Could you be a wee bit more specific?
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby UT99.org » Sun Jul 31, 2011 9:33 am

medor wrote:http://unrealtournament.99.free.fr/utfiles/index.php?dir=Tutorials/&file=Skinning_Tutorial_By_Sat.mht
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby EvilGrins » Sun Jul 31, 2011 9:48 am

Ah.

Can't tell you then. I edit team colors with unconventional tools.
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby avresdanisman » Sun Jul 31, 2011 11:15 am

what is it?-->http://unrealtournament.99.free.fr/utfiles/Tutorials/Skinning_Tutorial_By_Sat.mht
and i made just red team,but dont work skin ut,can you send me with photos? :)
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby Creavion » Sun Jul 31, 2011 11:24 am

*.mht is AFAIK a special microsoft Internet explorer format which includes any requiered file (pictures for example) in one single file instead of the htm(l) and the other files separate. Right-click on the download link and save it with the file extension *.mht and open it then with the MS internet explorer to see its content.
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby EvilGrins » Sun Jul 31, 2011 12:27 pm

avresdanisman wrote:what is it?-->http://unrealtournament.99.free.fr/utfiles/Tutorials/Skinning_Tutorial_By_Sat.mht
and i made just red team,but dont work skin ut,can you send me with photos? :)


Okay, this is a HIGHLY oversimplified way of how i do it. I can't see how it will help you necessarily but you did ask.

1) I go into UnrealEd and export the textures I wanna edit:
http://pics.livejournal.com/evilgrins/pic/00b6y4ec/g17

2) I go into ThumbsPlus (graphics conversion program) convert the .pcx (texture file outside of UT99) to a .png or .bmp and then alter the tint, if that's what I'm doing in this particular case:
http://pics.livejournal.com/evilgrins/pic/00b6zg2p/g17

3) I go into MS Paint and make further edits, possibly insert a graphic if I have one for whatever demented idea or concept that's rattling around in my head:
http://pics.livejournal.com/evilgrins/pic/00b70sf4/g17

4) I convert the files back to .pcx and then import the textures into a new texture package I've made:
http://pics.livejournal.com/evilgrins/pic/00b71c29/g17

This doesn't cover editing the .int file, which basically tells the .utx (texture) file what's what. More often than not everything works fine.

Also, don't judge me by the skin. I've done Iron Man 2, Daredevil, and a bunch of other comicbook related ones. This was just a handy example.

Oh, you may have to hit refresh on some of those pics. Place I host images has been glitching like crazy recently.
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby Creavion » Sun Jul 31, 2011 3:07 pm

As a side note: You can also import (8 bit) bmps (during import select all files), in most cases thats more secure as pcx, since most of the programs somehow screw with PCX.
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby >@tack!< » Sun Jul 31, 2011 3:26 pm

i work with gimp and pcx works fine for me :)
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby avresdanisman » Sun Jul 31, 2011 5:55 pm

pff i know .pcx color 256 bla bla bla,but i dont know make RED-BLUE TEAM ,i have textures blue-red-gray textures,


teach me on UTSKİNMAKER 4.2.1 ^^ how making red-blue team
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby EvilGrins » Sun Jul 31, 2011 7:39 pm

It's an oddity but for some odd reason MS Paint recognizes just about every other graphic type except .pcx and I also need to switch the color content, even after conversion, from 256 to TrueColor and then back before putting it back into the texture package.

Go figure.

However you go about it, switching the team colors is simple editing. What makes the difference is the setup of the .int file. Without that it doesn't matter what you've done to the .utx package.

Why just red & blue? UT99 has the potential for 4-way team play. Why don't you want the green & gold too?
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby avresdanisman » Wed Aug 03, 2011 12:42 pm

look this skin, i have red -blue color and gray ,and i made 256 .pcx textures! ^^i finished skin, how can i do team skin!
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1.png
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby EvilGrins » Wed Aug 03, 2011 6:14 pm

Let me see the .int file, take a screenshot.
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby avresdanisman » Sun Aug 07, 2011 6:33 pm

i have AvresRedSkin.int-.utx and AvresBlueSkin.int-.utx emm how to do making TEAM!?
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Re: How can i make SKİN TEAM on UTSkinmaker 4.2.1?

Postby EvilGrins » Mon Aug 08, 2011 4:47 am

Send me a link to both, so I can see them. Having the files isn't enough. The .int has to be configured to the .utx specifically.
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