CKT project

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EvilGrins
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CKT project

Post by EvilGrins »

Dunno what I was thinking.

For the most part I've only skinned Male Soldiers, Sktroopers, Female Soldiers, & Stegs. I've altered team colors for some of the other ut99 models but for the most part I haven't built an actual skin of any great detail for them.

For Keller I've taken on the project of making a team skin for what he'll be using as bots. I presented him with a number of options...and wouldn't you know he chose a Male Commando.

I've already started mapping it out:
Image

This will be the first time I've done a full on skin for a Male Commando. Despite a number of programs that've been reocmmended to me, I still skin with ThumbsPlus (a graphic converter of a wide range) & MS Paint. Unlike my previous skinning projects, the textures for the Male Commando don't line up evenly.

Male Soldier, for example, textures are four 128x128 images arrayed on a 256x256 frame. I can easily cut, paste, trim, and slide things around that way because none of the individual parts overlap. Not so with the Male Commando, where everything is arrayed in their texture frames at odd angles.

So, it'll be a bit of a challenge and a tad nerve wracking...but I'll get it done. Mostly I'm still nervous about how it will all measure out. That and writing the 'CKT' on it. Still not sure where on the skin I'll be doing that or even if it will be in the same spot for each team color.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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EvilGrins
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Re: CKT project

Post by EvilGrins »

Well poop.

Image
This is the first and last time I'll ever try to skin the Male Commando. It's too hard with what I've got and frankly, I didn't enjoy this at all.

The model only allows for team colors on the front and the backpack, which makes it look bad even in the best of circumstances. Add to that the boots are on 2 different texture frames, which is why they don't match....

....Crap!

I'm gonna try this again but on a different model.

.zip included but I take no credit for this thing as it's so lousy and I didn't put CKT on it.
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CommandoSkin_CKT.zip
(834.25 KiB) Downloaded 204 times
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: CKT project

Post by papercoffee »

EvilGrins wrote:Add to that the boots are on 2 different texture frames, which is why they don't match....
What are you talking about ...this is no excuse for screwing up Textures.
Do you still use Paint for editing? Please do your self a favour and learn how to use Gimp or Paint.Net both are not that complicated and both are for free.
http://www.gimp.org/
http://www.getpaint.net/index.html
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EvilGrins
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Re: CKT project

Post by EvilGrins »

papercoffee wrote:
EvilGrins wrote:Add to that the boots are on 2 different texture frames, which is why they don't match....
What are you talking about ...this is no excuse for screwing up Textures.
Do you still use Paint for editing? Please do your self a favour and learn how to use Gimp or Paint.Net both are not that complicated and both are for free.
http://www.gimp.org/
http://www.getpaint.net/index.html
I use Paint, generally, for touch ups. Nothing massive. I didn't use it at all on the skin in this post.

Thanks for the links, I'll try them out.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: CKT project

Post by papercoffee »

EvilGrins wrote: Thanks for the links, I'll try them out.
you are welcome.
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EvilGrins
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Re: CKT project

Post by EvilGrins »

Problem with crossposting across forums is you don't always update all of them.

I finished this project by switching to a more familiar model type:

Image

Keller liked it fine.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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