OldSkool models, team-colors and talktextures.

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jaypeezy
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OldSkool models, team-colors and talktextures.

Post by jaypeezy »

This question is related to the Male 2 model/skins.

When I made my .int file for a pertaining skin, the neutral skin works just fine but the teamcolors don't take; so rather than there be a neutral skin with working team colors, I have *four* more neutral, non-team skins (which are actually my custom team color skins for the first skin) and for all five of these - the neutral and the intended team colors - they just go to the Ash, team-colored skins. I didn't have this problem with custom Skaarj Trooper skins, is there any way to fix this?

Also, much less important to me, how can I apply talktextures (the little square in the HUD that represents a player) to these OldSkool models?
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EvilGrins
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Re: OldSkool models, team-colors and talktextures.

Post by EvilGrins »

Post the contents of the .int file, so everybody can see it, and I'll take a look at it.

Also, if you have other team skins for the Unreal1 models, you should take a look at their .int files and compare them.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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jaypeezy
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Re: OldSkool models, team-colors and talktextures.

Post by jaypeezy »

[public]
Object=(Name=Male2Gordon.camgor1,Class=Texture,Description="Gordon")
Object=(Name=Male2Gordon.CamGor1T_0,Class=Texture)
Object=(Name=Male2Gordon.CamGor1T_1,Class=Texture)
Object=(Name=Male2Gordon.CamGor1T_2,Class=Texture)
Object=(Name=Male2Gordon.CamGor1T_3,Class=Texture)


I see a SkaarjtrooperUT.int file but only Male2skins.int, etc. So I just went off the male2skins file.
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Re: OldSkool models, team-colors and talktextures.

Post by EvilGrins »

jaypeezy wrote:[public]
Object=(Name=Male2Gordon.camgor1,Class=Texture,Description="Gordon")
Object=(Name=Male2Gordon.CamGor1T_0,Class=Texture)
Object=(Name=Male2Gordon.CamGor1T_1,Class=Texture)
Object=(Name=Male2Gordon.CamGor1T_2,Class=Texture)
Object=(Name=Male2Gordon.CamGor1T_3,Class=Texture)
Okay, that only addresses the main body. Unreal1 models use a single texture, as opposed to UT models that use a number of textures for the whole body.

That .int says nothing about the talk texture.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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jaypeezy
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Re: OldSkool models, team-colors and talktextures.

Post by jaypeezy »

Right... the .int for the oldmodels, it seems, isn't the place from which one derives the skins/teamcolors for the U1 models in-game, it must be another source... I'm guessing a .U file. Really wish I had a way of reaching Usaar33 :/
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Re: OldSkool models, team-colors and talktextures.

Post by EvilGrins »

jaypeezy wrote:Right... the .int for the oldmodels, it seems, isn't the place from which one derives the skins/teamcolors for the U1 models in-game, it must be another source... I'm guessing a .U file. Really wish I had a way of reaching Usaar33 :/
Sadly both he and his sites are gone. I think he did some stuff on UT3 & UT2004.

I've got his stuff, worked out how to skin his SKtroopers. Let me get back to you.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: OldSkool models, team-colors and talktextures.

Post by EvilGrins »

At the risk of closing an old thread permanently, did you ever figure out how to get it working?
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Re: OldSkool models, team-colors and talktextures.

Post by Higor »

Talktexture is set on the player Class (or superclass), if the class doesn't support that, you'll either have to write another derivative that does so (with some int support), or simply hack the talktextures in using a mutator.
Talktextures are replicated so no worry on netgames.
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