REQUEST: Nali Female (Vandora) Model / Skin

Search and find cool Skins, or introduce your own ones!
User avatar
Delacroix
Experienced
Posts: 121
Joined: Thu Mar 25, 2010 6:00 pm
Personal rank: UMS R&D CEO

REQUEST: Nali Female (Vandora) Model / Skin

Post by Delacroix » Mon Apr 02, 2012 10:01 pm

I'd like to humbly request that a model and skin to be created based on the following guidelines / conditions:

- olextras.nalit mesh (because it has more complete set of animations than any other Nali mesh in existence)

* 4 breasts added.
* hair added
* wings added

The new model could be named either NaliFemale or Vandora.

The skin would naturally be based on Ancient.utx's Godes-t texture located under Deco group.

Is anyone willing to comply with my request?


Thank you very much in advance.

AlCapowned
Experienced
Posts: 118
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by AlCapowned » Mon Apr 02, 2012 11:58 pm

That would not be possible because nalit is a vertex mesh. Any changes to the model aside from editing the UV maps would ruin the animations. Rigging and animating the model as a skeletal mesh would be the way to go.

User avatar
Delacroix
Experienced
Posts: 121
Joined: Thu Mar 25, 2010 6:00 pm
Personal rank: UMS R&D CEO

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Delacroix » Tue Apr 03, 2012 12:15 am

Well, I wanted it to be useful both under UT (skeletals supported since 428) and Unreal (skeletals supported since 227). If you believe converting the mesh to skeletal and then modifying is better, I fully agree with this, it'll be supported anyway. :)

User avatar
EvilGrins
Godlike
Posts: 6377
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by EvilGrins » Tue Apr 03, 2012 10:18 am

When I saw the title of this thread the first thing that ran through my head was: "Don't let them ask for 4 breasts! Don't make this about 4 breasts!!"

And barely 3 lines in, there they were.
:shock:
Argh!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Shadow
Masterful
Posts: 719
Joined: Tue Jan 29, 2008 12:00 am
Personal rank: mad scientist
Location: Halle (Saale), Germany
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Shadow » Tue Apr 03, 2012 10:22 am

What's your concern about too many breasts?
Image

User avatar
EvilGrins
Godlike
Posts: 6377
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by EvilGrins » Tue Apr 03, 2012 10:26 am

Shadow wrote:What's your concern about too many breasts?
It's not so much that as it just seems anyone describes making a female model, skin, or whatever there's always gotta be breasts or nudity or something involved.

UT is about blowing the crap outta other people, not how pretty or naked they are.

It may not have been the intention but do you know how few quality female skins there are as opposed to all the ones slapped together by perverts? It's like for every 1 decent skin there's 7 that I wouldn't put on my system if you paid me.

Sorry, just a little UT issue I've got.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Feralidragon
Godlike
Posts: 5105
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Feralidragon » Tue Apr 03, 2012 10:37 am

Well, face the facts, a Nali female or goddess is supposed to have 4 breasts, and that's one of the characteristics the OP is talking about.

Everyone else is just talking about how it would be technically possible and the "4 breasts" thing is not mentioned anymore by anyone but you (except a reply to you from Shadow).

Now you are the pervert one transcending it to something else that is not UT, because if you see in the whole topic, you're absolutely the only one having an issue with it because you think it's "pervert" and you're the only one repeating the "4 breasts" thing. So who's the pervert talker here after all? :lol2:

Don't transform the topic into something it was never to be and blame the others, OK?

User avatar
EvilGrins
Godlike
Posts: 6377
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by EvilGrins » Tue Apr 03, 2012 10:42 am

Feralidragon wrote:So who's the pervert talker here after all? :lol2:
I'm not saying I wouldn't mind a nali...
Image
...actually, never mind.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
papercoffee
Godlike
Posts: 9381
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by papercoffee » Tue Apr 03, 2012 11:44 am

Sorry Guys couldn't resist ... :mrgreen:
Haboodee.png

User avatar
Delacroix
Experienced
Posts: 121
Joined: Thu Mar 25, 2010 6:00 pm
Personal rank: UMS R&D CEO

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Delacroix » Tue Apr 03, 2012 6:09 pm

LOL, PaperCoffee, you da man! :D That was an awesome thing. :D

User avatar
Dr.Flay
Godlike
Posts: 3225
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Dr.Flay » Tue Apr 03, 2012 7:27 pm

Mammary glands are just a fact of life.
If an earth-goddess type character were to be requested, she would have 3.
Skinning takes care of any embarrassment anyway.

About time for a bit more of your art here Papercoffee. I was actually going to suggest we have some of your stuff as part of the site theme.
Nice timing :tu:

JackGriffin
Godlike
Posts: 3766
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by JackGriffin » Tue Apr 03, 2012 8:01 pm

+1 paper! I'm gonna make a poster of that. Can I have the original largest file?
So long, and thanks for all the fish

User avatar
papercoffee
Godlike
Posts: 9381
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by papercoffee » Tue Apr 03, 2012 10:27 pm

Oh this is the original size... it was a quick sketch made in a 10 minutes break.
I can make a bigger and better one if you like.

User avatar
Delacroix
Experienced
Posts: 121
Joined: Thu Mar 25, 2010 6:00 pm
Personal rank: UMS R&D CEO

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Delacroix » Mon Apr 09, 2012 2:46 pm

As for the main point of the thread which is my request. Has anyone considered it? :)

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: REQUEST: Nali Female (Vandora) Model / Skin

Post by Creavion » Mon Apr 09, 2012 3:05 pm

The complete model would be needed to re-animated. Nobody might do something like that! This is a hell of a job! Not even years ago with a way more active modding community I think anybody would have agreed to do this. Today you are better of about to be independent as much as possible with content creation of any sort. Overall if you request something other people better know in return about your created stuff. This means if you request something, you should show something selfmade by yourself as well, to let people have faith in you that you are able to finish something... if you would be new in the modding community of a game, you surely could not request 100 new modelled, skinned and animated new pawns. The amount of work and difficulty of your request also depends on your own reputation and maybe previous work results (maps, mods ...) --- but like I said: If you can create/"get" most of the stuff by your own, it is way better, even if it takes longer.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

Post Reply