Barney Calhoun for Unreal Tournament

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jaypeezy
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Barney Calhoun for Unreal Tournament

Post by jaypeezy »

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AFTER the Black Mesa incident, Barney Calhoun's primary source of income had fallen through. After tolerating so many odd jobs here and there, the former security expert decided to put years spent fighting human and non-human foes alike to the test of tests - the Liandri Tournaments...

~~~

A first crack at the whole Usaar33-style conversion thing. We've already got the Gordon Freeman model, so why not throw in his sidekick buddy into the fray? This archive comes with two skins, two faces, all of which are interchangeable; team colors for both skins and talk textures for both faces. A few bugs here and there, but I don't think they should detract too much from the overall quality of the model. If anyone with UScript/Modeling advice could demonstrate how to fix these bugs, it would be greatly appreciated!

And while you're going ahead and getting some Half Life in your Unreal Tournament, why not bring the Barney Calhoun experience full circle with the Barney Calhoun voice pack? I didn't make the voice pack, that would be Digga at http://website.lineone.net/~ben_price/parametriceq/. Here's the download link:

http://fpsnetwork.com/downloads/ut99/Vo ... eyUmod.zip
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EvilGrins
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Re: Barney Calhoun for Unreal Tournament

Post by EvilGrins »

Been a stretch since I've seen that configuration. There was a massive explosion of models setup like this, default one arm down and the other at a holding gun position when not actively running around, about 7 years back. This is a decided improvement.

Very nice!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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jaypeezy
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Re: Barney Calhoun for Unreal Tournament

Post by jaypeezy »

Thanks! Yeah, I think I know what you're talking about. One of those other models was Solid Snake, I believe. The Usaar33 method is very simple and easy to follow, only downside would be that I think you need a specific version of HL models in order for it to work 100% as intended - which, still, is not perfect but merely an optimal result.

Aside from that I guess there are some limitations in UT itself that I don't know how to overcome. For instance, in HL1 the helmet is originally shiny:
http://images1.wikia.nocookie.net/__cb5 ... ymodel.jpg
I couldn't figure out how to get a chrome texture to apply to those faces. Viewing the model in Unreal FX I can see clearly which of the faces use that texture, but I have no idea what file I would edit/what name to save the texture is in order for the helmet's surfaces (faces) to use the texture. Nonetheless, in the case of this model it wasn't too big of a deal and, oddly enough, with the way the teamtextures turned out, ended up being vaguely practical as now the Barney skin's helmets reflect the player's team. :lol: Silver lining, I suppose.
ASLY

Re: Barney Calhoun for Unreal Tournament

Post by ASLY »

WOW! Nice job jaypeezy :wink:
Can you make more model from HL1?
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Re: Barney Calhoun for Unreal Tournament

Post by UnrealGGecko »

ASLYE702 wrote:WOW! Nice job jaypeezy :wink:
Can you make more model from HL1?
You do know that porting stuff from other games ain't nice, right?..
...Wait... You said Half Life... Whick is made by... Valve!? Well I guess it's alright then :D
I was wondering if it was possible to port the face-huggers to UT?
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Re: Barney Calhoun for Unreal Tournament

Post by ASLY »

GEx wrote:You do know that porting stuff from other games ain't nice, right?..
...Wait... You said Half Life... Whick is made by... Valve!? Well I guess it's alright then :D
I was wondering if it was possible to port the face-huggers to UT?
:ironic2: :confused2:
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Re: Barney Calhoun for Unreal Tournament

Post by UnrealGGecko »

I wrote: I was wondering if it was possible to port the face-huggers to UT?
whoops, I ment the ones from the "Aliens" series, silly me. :loool:
On 2nd thought, forget it, dumb idea.
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jaypeezy
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Re: Barney Calhoun for Unreal Tournament

Post by jaypeezy »

Aside from the fact that porting an entire game's worth of content to UT might not be the best idea, because that might get the wrong sort of attention, the end result model isn't really the BEST at all. Compared to Usaar33's Gordon Freeman model, the running forward animation is slightly buggy (twitches or something), so I wouldn't see the point in doing such a thing.

here's the tutorial one would use to convert models: http://www.gamefront.com/files/3805974 maybe others will have better results :D
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Re: Barney Calhoun for Unreal Tournament

Post by EvilGrins »

GEx wrote:
I wrote: I was wondering if it was possible to port the face-huggers to UT?
whoops, I ment the ones from the "Aliens" series, silly me. :loool:
On 2nd thought, forget it, dumb idea.
Already been done...
http://pics.livejournal.com/evilgrins/pic/00ceqgy7.png
...center background, there's 2 of them
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Barney Calhoun for Unreal Tournament

Post by Dr.Flay »

Considering your love of monsters Grins I thought you may;
1. Tell GEx what mod contains them.
2. Where he may find the mod in question.

You want the MonsterHunt Alien Vs Predetor mod.
DarkMedor is another keeper of the holy files of Unreal, and has a copy of MH-AVP.rar on his site.
http://unrealtournament.99.free.fr/utfi ... stom_pawn/
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Re: Barney Calhoun for Unreal Tournament

Post by UnrealGGecko »

Thank you. Like evilgrins, I like new monsters and I though that maybe I might use them in my own map 1 day...
OK Let's all go back to topic, sorry for stealing your board, jay. :oops:
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jaypeezy
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Re: Barney Calhoun for Unreal Tournament

Post by jaypeezy »

:lol: :lol: :lol:

OK, well, I really have nothing else to say anyhow. I'm glad to see the community looking out for one another as far as downloads are concerned. Seeing as how all the file-hosting websites seem to be rushing to cater to all the "popular" mods/games, it's certainly needed.

Does anyone here know about modelling on an advanced level? Particularly, if changing the coding in the model's .UC file can help fix a running forward animation?
UT99.org

Re: Barney Calhoun for Unreal Tournament

Post by UT99.org »

medor wrote:
Dr.Flay wrote:Considering your love of monsters Grins I thought you may;
1. Tell GEx what mod contains them.
2. Where he may find the mod in question.

You want the MonsterHunt Alien Vs Predetor mod.
DarkMedor is another keeper of the holy files of Unreal, and has a copy of MH-AVP.rar on his site.
http://unrealtournament.99.free.fr/utfi ... stom_pawn/

captures and summon http://unrealtournament.99.free.fr/foru ... =51&t=1642
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Re: Barney Calhoun for Unreal Tournament

Post by EvilGrins »

medor wrote:
Dr.Flay wrote:Considering your love of monsters Grins I thought you may;
1. Tell GEx what mod contains them.
2. Where he may find the mod in question.

You want the MonsterHunt Alien Vs Predetor mod.
DarkMedor is another keeper of the holy files of Unreal, and has a copy of MH-AVP.rar on his site.
http://unrealtournament.99.free.fr/utfi ... stom_pawn/
captures and summon http://unrealtournament.99.free.fr/foru ... =51&t=1642
That's it. would've told at the time but the only place i knew he could get it offhand was from a map I edited, a particular map which any variation of has been banned up and down this particular forum due to the messed up freakazoid that made it. Although, i suppose i could've PM'd him.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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