Bob and I were having a discussion along these lines: http://bobsunrealcoop.wordpress.com/201 ... ic-models/
He's certainly someone to chat about this. I've never directly imported anything from UT3, though I have done 2k4 stuff. You just have to remember the poly limits that UT has, and that the textures themselves are much simpler.
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper