The beginers guide to Skin Maker

Search and find cool Skins, or introduce your own ones!

Re: The beginers guide to Skin Maker

Postby papercoffee » Thu Aug 16, 2018 1:56 pm

aliaBen wrote:File/New project...
Select Model (this is where I can see all the skmez present files)
> I choose gordon
> I give the name gordonSkins-myskin.skm
ans THEN, I have the Mesh package error. So the Meshes are not included in the pack ?!

Hmmm... this is indeed strange.
Maybe I find something... or someone else has a clue? Guys where are you?
User avatar
papercoffee
Godlike
 
Posts: 9220
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: The beginers guide to Skin Maker

Postby EvilGrins » Fri Aug 17, 2018 5:30 am

Is this "gordonSkins" a new model or an edit of an existing one?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6214
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: The beginers guide to Skin Maker

Postby bigfoot_pi » Mon Feb 18, 2019 4:11 am

Hi guys. I am new to ut skin maker. I wanted to have an easy way to make alternate skins for the models Ive been doing but I cant seem to get the program to recognize the umod or int files of custom models for a new project. any tips? i tied puting them in the custommodels folder and the programs root. tried v2.5beta and 2.41. no luck
Image ---FIGHT!---
User avatar
bigfoot_pi
Average
 
Posts: 56
Joined: Thu Jan 24, 2019 5:37 am

Re: The beginers guide to Skin Maker

Postby papercoffee » Mon Feb 18, 2019 11:50 am

I think it's not possible to use your own custom models ... did you try the other tutorial "Painting directly on the 3D Mesh" ?
User avatar
papercoffee
Godlike
 
Posts: 9220
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: The beginers guide to Skin Maker

Postby Dr.Flay » Tue Feb 19, 2019 1:01 am

Skinmaker needs certain template files to be in place to work.
Extras were available on the original site, but you will have to make your own somehow
User avatar
Dr.Flay
Godlike
 
Posts: 3194
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: The beginers guide to Skin Maker

Postby EvilGrins » Wed Feb 20, 2019 12:52 am

bigfoot_pi wrote:I wanted to have an easy way to make alternate skins for the models Ive been doing

I do all my skinning by editing the .utx and .int files and literally painting/editing right on those graphics, I don't use a skinning program...
Image
...which works for me.

I do use UnrealEd to put together the new .utx but I largely edit the.int files with Windows Notepad.

Simplified - viewtopic.php?f=13&t=5411

With very few exceptions, only 1 I know of, this works on pretty much all models.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6214
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Previous

Return to Skins

Who is online

Users browsing this forum: No registered users and 1 guest