Mesh Skin

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Mesh Skin

Postby ASLY » Thu Feb 07, 2013 8:48 pm

Somehow possible to change the player to a mesh?
I try this option in my User.ini but doesnt't work :X

Code: Select all
[DefaultPlayer]
Name=ASLYE702
Class=Botpack.Car02
Team=0
Skin=Botpack.Skins.JCar3
Face=
OverrideClass=
Voice=ASLYE702VP.ASLYE702VP
ASLY
 

Re: Mesh Skin

Postby DeathoX 8 » Fri Feb 08, 2013 12:41 am

Nope, IIRC that way will not work as the Class field is actually assigned to the PlayerPawn subclass and not to the mesh. (Same for the bots, if you look at the bot list you'll see things like BotPack.TFemale2Bot which are the Bot subclasses)
You could however change the mesh property I think (I don't recall the exact name, but if you look at the Actor Properties in Ued under Display you'll see where the mesh is specified), and in-game you could try using the command "Set Bot Mesh Botpack.Car02" and see if it works (other things like drawscale do work, I've already messed with that in the past :P).
If it works you'll probably get a bunch of log errors of animations not found though ;)
DeathoX 8
Experienced
 
Posts: 109
Joined: Sun Mar 27, 2011 12:56 pm

Re: Mesh Skin

Postby ASLY » Fri Feb 08, 2013 10:26 am

Yeah, true...
I try it with this command but the bots are invisible :X
Sad thing because dont working, would be fun this if works :D
ASLY
 


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