Loathsomes Cow/Nali Pack

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MrLoathsome
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Loathsomes Cow/Nali Pack

Post by MrLoathsome »

Well, here is something. Not sure exactly what, but it is something, I think.....

First here are 3 examples of the wacky sort of skins this pack provides:
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Here are 2 shots of the same dead Nali. He is sporting an animated blinking team skin.
The 2 shots show both phases of the simple 2 frame animation.

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Here is the Readme.txt file:

Code: Select all

12:23 AM 2/19/2013

Loathsomes Cow/Nali Pack.

A whole bunch of colorful skins for the NaliCow and Nali models.

Recommend using the NaliCow FIXED and New Nali models found in cowfix.u and nalifix.u files.

Usable for players and bots.   Team color support.

Installation:

Put tcowmeshskinsmoocow2.utx and tnalimeshskinsmoocow2.utx into the Textures directory.
Put tcowmeshskinsmoocow2.int and tnalimeshskinsmoocow2.int into the System directory.

Configure your player or bot(s).


Note regarding Nali model configuration.

Most of the skins can only be used with Nali if team is set to None.

If a team color is selected in the bot config, the Nali will be set
to the animated Nali team skin.

When configuring Nali bots, I recommend setting the team to None.
Note, if you play team games, the Nali bot will get the correct team color
but next time you switch game to DeathMatch, it will revert to the skin
you selected in the bot config.


Note regarding the animated textures.

In a number of cases, I included entries for all of the individual textures
used in the animation.  (Such as the sbolt0 - sbolt4 skins)

All 5 of those use the same 5 textures for the animation, but the speed
is set differently for each, and the skin will animate based on the
value I set for the skin you select.



History:

Long long ago I started changing the skins on the Nalicow bots I had
on my server.  Initially just by editing the User.ini and pointing the
skin value at textures in various default UT files such as Genfluid.utx

While working on the XBots9b update, I spent a bit of time building
a couple of skin texture files for the NaliCows.

All the textures were all exported from default UT files.   I just grabbed
anything that seemed like it might look cool slapped onto a Nalicow model.

Never wrote any int files for them, and they ran as they were for a few years
on the servers.

When Drew released his amazing SkaarjTower and SkaarjCastle maps for SP, I noticed
his excellent animated skin he used for his SkaarjGenerals.

So I put that on the server and a few of the bots, and also added some animated textures
to the file I was using for the Cowbots, and created a version for Nali.

Didn't touch them for years after that until I decided this month to write up some int files and 
release it.

These are basically the same files for this release version, although I did rework
them a bit to clean things up and included the 2 PCX files from Drews SkaarjTowerSkin.utx file.


Credits to Drew for granting permission to include that skin in this.


You are free to do whatever you want with this, although if you plan on modifying it anyway
please rename* the files first.

*Just the moocow2 part of the file names.   1st part needs to be as is to work.

i.e. rename tcowmeshskinsmoocow2.utx & int to tcowmeshskinsNEWNAME.utx & int. 

Screenshots all taken on live server that has cowfix, nalifix, tcowmeshskinsmoocow2 and tnalimeshskinsmoocow2 as server packages.

Available here: http://ecoop.tk/load/loathsomes_cow_nali_pack/1-1-0-50

Made 3 attempts to upload the file as an attachment to this post, but no luck. No error message or anything either....
It might be too large for attaching here. (it is a bit over 8.1mb)

Perhaps if it is worthy, somebody could make a copy available at another location. (Hi Medor :rock: )

*Edit - Few misc. comments regarding log file warnings.
When using any of the available Nalicow models, either original or the "fixed" versions, you will always get a couple of log file
entries regarding a texture not being found, and it defaults to the stock Warcow. This will only happen when you are switching or setting models in the
player config menus, and at the start of each game when the players & bots join.
When using the skins in tcowmeshskinsmoocow2.utx, you will get 1 additional warning regarding the face texture, which will then default to the warcow.
(Just for the TalkFace texture....)
This could probably have been fixed, but it just wasn't worth the additional file size or effort. (would have needed to make 100+ little cow faces, for cows that are faceless....)

No log file warnings have been noted regarding the nali skins yet.
blarg
UT99.org

Re: Loathsomes Cow/Nali Pack

Post by UT99.org »

medor wrote:
Perhaps if it is worthy, somebody could make a copy available at another location. (Hi Medor )
Mdr YES :loool: at http://medor.no-ip.org/Skins/LoathsomesCowNaliPack.zip
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HOT_BEEF_INJECTION
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Joined: Wed Feb 06, 2013 10:24 pm

Re: Loathsomes Cow/Nali Pack

Post by HOT_BEEF_INJECTION »

Looks like cows are enjoying a surge in popularity since i got here :loool:
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