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Skins & Models -> Bots

Post by ASLY »

"Some" skin and model not available in the "Bot Configure" Option
I compared 2 models .int* file (ED-209, DrFreak) and I see this:

DrFreak: (Not Available Model)

[Public]
Object=(Name=DrFreak.DrFreak,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="DrFreak")
Object=(Name=DrFreak.DrFreakBot,Class=Class,MetaClass=Botpack.Bot,Description="DrFreak")

ED-209: (Available Model)

[Public]
Object=(Name=E209.E209Bot,Class=Class,MetaClass=BotPack.Bot,Description="ED-209")
Object=(Name=E209.E209,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="ED-209")

So if I change the lines in DrFreak like this, it's works?

Object=(Name=DrFreak.DrFreakBot,Class=Class,MetaClass=BotPack.Bot,Description="DrFreak")
Object=(Name=DrFreak.DrFreak,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="DrFreak")

Please help, thanks!
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EvilGrins
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Re: Skins & Models -> Bots

Post by EvilGrins »

I have the DrFreak and there was never any problem with it, but there could be another issue.

How many models do you have in your UT?

UT99 has an upper limit of 32 models. If you have more than that the most recently added ones will not pop up in the selection menu.

DrFreak worked fine with its initial release so I have to think you've got too many models.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Skins & Models -> Bots

Post by Dr.Flay »

It does not matter which order they are listed.
If you have run out of bot spaces, then there are 3 options.
Marginally Enhanced UT
http://www.pseudorandom.co.uk/2002/paradox/ut/marginal/
Xbots
http://www.ecoop.tk/load/loathsomesbotp ... s/1-1-0-13
JaFO bot editor
http://members.chello.nl/~r.dautzenberg/news.html

I like the first one, as it makes it easy to have separate batches of 32.
eg. I have the first as the default bot-roster. I fill one with super-heros and cartoon characters, another with zombie and gib skins, another with all animal players, and another with robots and cyborgs...etc.
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Re: Skins & Models -> Bots

Post by ASLY »

I have so much model...
I downloaded the AllUTSkinPack - http://www.ut99.org/download/file.php?id=3539 and from Medor I downloaded every skin & model http://medor.no-ip.org/
Marginally Enhanced UT is a perfect mod, I set every limit to 2100000000 thats the max (So not the limit is the problem)

Marginal.ini

Code: Select all

[Marginal.MarginallyEnhancedUT]
; Set this to true if you haven't beaten the game and DON'T want the Boss model
bRespectHasBeatenGame=False
; All these options may be up to 2100000000 or so, in theory
; (in practice, much more than the defaults is probably silly)
; Maximum number of Player Classes (Models) (Default 1000)
PlayerClassLimit=2100000000
; Maximum number of Voices (Default 1000)
PlayerVoiceLimit=2100000000
; Maximum number of Skins + Faces (Default 10000)
PlayerTextureLimit=2100000000
; As above, but for the Bots
BotClassLimit=2100000000
BotVoiceLimit=2100000000
BotTextureLimit=2100000000
; Maximum fave weapons choices for the Bots (Default 1000)
BotWeaponLimit=2100000000
Here is a picture from PlayerSetupClassLimit:
Image

And from BotSetupClassLimit:
Image

So if you see not every skin & model available in the Bot Setup...

____________________________________________________________________________________________________________________________________

I test my idea and it works
When I made my skin Im thinking how I can set to in Bot Setup but now I know
You have the 2 file now simple my skin (SoldierASLYE702V2.int & SoldierASLYE702.utx)
I just copied the SoldierASLYE702V2.int to my desktop and rename it to SoldierASLYE702V2Skins.int
Open it and transpose the text from SoldierASLYE702V2.int to SoldierASLYE702V2Skins.int <- (Thats the textures)

SoldierASLYE702V2Skins.int

Code: Select all

[Public]
Object=(Name=SoldierASLYE702V2.Asly1,Class=Texture,Description="ASLYE702V2")
Object=(Name=SoldierASLYE702V2.Asly1T_1,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly1T_3,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly1T_2,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly1T_0,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly2,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly3,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly4,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly4Face1,Class=Texture,Description="Face 1")
Object=(Name=SoldierASLYE702V2.Asly4Face2,Class=Texture,Description="Face 2")
Object=(Name=SoldierASLYE702V2.Asly4Face3,Class=Texture,Description="Face 3")
Object=(Name=SoldierASLYE702V2.Asly5,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly5Face1,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly5Face2,Class=Texture)
Object=(Name=SoldierASLYE702V2.Asly5Face3,Class=Texture)
SoldierASLYE702V2.int

Code: Select all

[Public]
Object=(Name=ASLYE702V2.ASLYE702V2,Class=Class,MetaClass=Botpack.TournamentPlayer,Description="ASLYE702V2")
Object=(Name=ASLYE702V2.ASLYE702V2Bot,Class=Class,MetaClass=BotPack.Bot,Description="ASLYE702V2")
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Re: Skins & Models -> Bots

Post by EvilGrins »

I have marginally enhanced and xbots, I run full lists of 6, 32 bots each

That jafo is new to me, have to check that out.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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Dr.Flay
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Re: Skins & Models -> Bots

Post by Dr.Flay »

The Jafo bot editor, is the sort of thing I imagine for setting up Higors BotZ
Much more flexible in many ways.
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