Arumi model trouble

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papercoffee
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Re: Arumi model trouble

Post by papercoffee »

sektor2111 wrote: I was wondering if these models creators are really testing their stuff before throwing trash on the street...
Mostly only in offline matches... :|
PrinceOfFunky wrote:?? :D
I think, Zeitchef means online.
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sektor2111
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Re: Arumi model trouble

Post by sektor2111 »

State FeighDeath is the same and default Cow has the same problem because of too much modding affinity rather taht testing ability.

Player addicted to such circus:
- load any version which is matching server where you will play;
- even ask politely admin to give you stuff from server in order to prevent a mismatch.

Admin adicted to circus:
- define in your custom game type (modern times so to speak) in BaseMutator (or whatever any) a function ModifyLogin setting up another custom Arumi for player from party. Original mesh can be used but without any name-call for avoiding dependencies. So, functions and states properly rewritten will prevent dumb things to happen. FeignDeath can even be tuned with small add-ons (a sleep sound rented from skaarj or such).

___
Evil idea:
I think this Arumi is the best. It doesn't allow FeignDeath so player won't fire multiple weapons using that way. :mrgreen: so maybe you don't need to fix it... :ironic:
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