Glowing on player skins?
- fudgonaut
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Glowing on player skins?
Is this possible? I noticed this post by Acid.OMG and the bottom animation looks like it might be glowing (though maybe it's a product of the rest of the skin being much darker).
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Re: Glowing on player skins?
If you mean UEngine3-like glowing textures (bloom), then no, you can't do that in this engine, nor even in UEngine2 afaik (except probably Shadow's SDK I think)
All he did was exactly what you said, just a good texture so it looks like it's glowing.
I made similar stuff, although I used overlays instead for my weapons, but still they look like they're glowing to an extent, but they also are not truly glowing.
All he did was exactly what you said, just a good texture so it looks like it's glowing.
I made similar stuff, although I used overlays instead for my weapons, but still they look like they're glowing to an extent, but they also are not truly glowing.
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Re: Glowing on player skins?
Got it, thanks. I will stick with that route then!
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Re: Glowing on player skins?
Actually, yes.Feralidragon wrote:If you mean UEngine3-like glowing textures (bloom), then no
I've only ever done it the one time on an edit of a skin on a playerbot on a map, but it not only is an unusually bright red... the color pulses.
This is a normal skin:
This is a glowing skin:
Key points are ambient glow & light color.
Now, this worked for a skin on a map. Might be a little trickier to do it to a skin in sections, but this might give you a step in the right direction.
http://unreal-games.livejournal.com/
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Re: Glowing on player skins?
Actually, no.EvilGrins wrote:Actually, yes.Feralidragon wrote:If you mean UEngine3-like glowing textures (bloom), then no
Glowing textures themselves were only introduced in UEngine3. What you're talking about is AmbientGlow, which is nothing more than an internal functionality of the engine which makes the actor (not the texture itself) to "pulse" (lighting properties, not glow), and the AmbientGlow itself is just the frequency of the pulse.
In UEngine3 however, you can set specific pixels from a texture to actually glow (volumetric glow, so even if you see the texture on a model sideways, you see the actually glowing bloom around that surface).