Glowing on player skins?

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fudgonaut
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Glowing on player skins?

Post by fudgonaut »

Is this possible? I noticed this post by Acid.OMG and the bottom animation looks like it might be glowing (though maybe it's a product of the rest of the skin being much darker).
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Feralidragon
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Re: Glowing on player skins?

Post by Feralidragon »

If you mean UEngine3-like glowing textures (bloom), then no, you can't do that in this engine, nor even in UEngine2 afaik (except probably Shadow's SDK I think)
All he did was exactly what you said, just a good texture so it looks like it's glowing.
I made similar stuff, although I used overlays instead for my weapons, but still they look like they're glowing to an extent, but they also are not truly glowing.
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Re: Glowing on player skins?

Post by fudgonaut »

Got it, thanks. I will stick with that route then!
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Re: Glowing on player skins?

Post by EvilGrins »

Feralidragon wrote:If you mean UEngine3-like glowing textures (bloom), then no
Actually, yes.

I've only ever done it the one time on an edit of a skin on a playerbot on a map, but it not only is an unusually bright red... the color pulses.

This is a normal skin:
Image

This is a glowing skin:
Image

Key points are ambient glow & light color.

Now, this worked for a skin on a map. Might be a little trickier to do it to a skin in sections, but this might give you a step in the right direction.
http://unreal-games.livejournal.com/
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Feralidragon
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Re: Glowing on player skins?

Post by Feralidragon »

EvilGrins wrote:
Feralidragon wrote:If you mean UEngine3-like glowing textures (bloom), then no
Actually, yes.
Actually, no.

Glowing textures themselves were only introduced in UEngine3. What you're talking about is AmbientGlow, which is nothing more than an internal functionality of the engine which makes the actor (not the texture itself) to "pulse" (lighting properties, not glow), and the AmbientGlow itself is just the frequency of the pulse.
In UEngine3 however, you can set specific pixels from a texture to actually glow (volumetric glow, so even if you see the texture on a model sideways, you see the actually glowing bloom around that surface).
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