Needing an Invisible player model

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UTNerd24
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Needing an Invisible player model

Post by UTNerd24 »

I know what youre thinking... What kind of cheapskate am I?
Well, I actually don't plan on using it online, but I need it for a video i'm working on in RTMS.
Would it be possible to make said skin if it doesn't exist allready?
I've been playing UT for so long it's practically tradition.
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UnrealGGecko
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Re: Needing an Invisible player model

Post by UnrealGGecko »

Would a mutator making you invisible satisfy your needs?
I imagine coding a mutator like that would be a lot easier than making a whole new player model. That said, I still don't know how to do it. :|
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UTNerd24
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Re: Needing an Invisible player model

Post by UTNerd24 »

Stealth is kinda in the right direction. But I need FULL invisibility. Like the Total Invisibility powerup in SWWM
I've been playing UT for so long it's practically tradition.
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Chamberly
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Re: Needing an Invisible player model

Post by Chamberly »

Spawn a lot of invisibility.
Pick them up each time they are gone. lol.
You can use a keybind for that as well. Summon theinvisibility.code! Tada.

As far for the video stuff, I have no clue. Do u think you could use behindview 0?
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UTNerd24
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Re: Needing an Invisible player model

Post by UTNerd24 »

Maybe its not invisibility I need, but some sort of command to stop drawing playermodels alltogether
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Re: Needing an Invisible player model

Post by papercoffee »

So ....do you need floating weapons??? ...I don't get what you want.
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UTNerd24
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Re: Needing an Invisible player model

Post by UTNerd24 »

Most of my footage will consist of Nukes, so even if I do get out of the way, I will still be visible. Weapons on the other hand are optional, but recommended.

I'm also trying to do a lot of Point-blank kills in the vid so that way it looks like they were killed from a distance. Trying to kill someone from a specific angle is harder than you think.
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Re: Needing an Invisible player model

Post by papercoffee »

So, as I understand, do you want to disable the HUD and the weapon on your first person view (+ hands) ...right?
If yes there is a command to do so ...I don't remember sorry.
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Re: Needing an Invisible player model

Post by UTNerd24 »

I'll be using RTMS so the hud will be hid automatically.
I need 3rd person invisibility.
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Re: Needing an Invisible player model

Post by papercoffee »

That doesn't make sense ...if you can disable the hand and weapon on first person view ...why would you need a not rendered player-model in third person view? Are there more guys being recording simultaneous?
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Re: Needing an Invisible player model

Post by Chamberly »

Why 3rd person invisibility when you can use behindview 0?

I have no idea...
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Re: Needing an Invisible player model

Post by Torax »

Probably he needs something, like Unreal 1 invisibility makes.
Wnhen picked, it sets bool bHidden=True and player dissolves in the air. But he only is flikering when shooting - become visible on a 1/10 or 1/100 of a second
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Re: Needing an Invisible player model

Post by Feralidragon »

Well, if the point is to just make the player fully invisible, all it takes is to create a full black texture (16x16 is enough, or even smaller than that is fine too), and in the ModifyPlayer function (in a new mutator) the player skins could be set to that black one, and the player rendering style could be set to either masked or translucent.
Although bHidden=True may look much simpler, it has some internal implications in the engine, and that property is checked for a couple of things, and thus to ensure that everything keeps working as they should, setting up a black skin that is then rendered fully invisible in specific styles is the way to go imho.
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Re: Needing an Invisible player model

Post by EvilGrins »

UTNerd24 wrote:I know what youre thinking... What kind of cheapskate am I?
An invisible cheapskate?
UTNerd24 wrote:Would it be possible to make said skin if it doesn't exist allready?
There's a some old DM & CTF maps, made by one excellent mapper from over a decade ago, featuring invisible monsters. You can sorta see them, but generally only when they're so close to you you're pretty much screwed at that point.

I'll open up one of those maps tonite, if I still have them (blanking on the names right now) and check the display setup of the skins on them. Theoretically if I can copy those settings onto a model then it might be able to render it invisible.

I'll give it a go on a standard Male Soldier.

11:57pm 2/19/2014: Okay, yeah. Didn't work.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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