Transparent Skin

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Chamberly
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Re: Transparent Skin

Post by Chamberly »

Those blue part from the warlord used to be clear to me too but it's all in the matter of changing a setting or some in your render graphic to make it not show blue but it might change some other thing as well.
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Spectra
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Re: Transparent Skin

Post by Spectra »

I tried with normal Skin package, but no luck.
So I went for coding. Here you will have to login as Admin 1st so that you are the only one with Transparent Skin and logout when not needed. But this one still has some bugs with ShieldBelt.

From ReadMe:
Transparent Skin - SpEcTra_7

Installation:
Put .u and .int files in System Directory

Description:
This will only work on Admins. Once any Player login as Admin and his/her skin will be set to Transparent.
Works on Servers also.

Server Planning:
If your intention to host a server, then:

1. Open UnrealTournament.ini file.
2. ServerPackages=TransparentSkin

How to use:
1. Login as Admin
2. Type Suicide in Console or Die like a Man!
3. Type "behindview 1" in Console to see yourself in Transparent Green Skin

Known Bugs:
In case you own a Shield Belt, as soon as your Belt destroys your Skin will be in Default Skin.

Permission:
If you want to edit anything, then 1st ask me.

Thank You.
SpEcTra_7

End Of File
Attachments
TransparentSkin.zip
(1.87 KiB) Downloaded 81 times
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Nephew9999
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Re: Transparent Skin

Post by Nephew9999 »

spectre mutator?
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EvilGrins
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Re: Transparent Skin

Post by EvilGrins »

Nephew9999 wrote:spectre mutator?
It's a mutator similar to the FATTY mutator. People with a higher score you see clearly, people with a lower score are nearly invisible.
Chamberly wrote:Those blue part from the warlord used to be clear to me too
It still is for me too, on different classes of Warlord. Normal one I see the blue, the smaller Warlord in the Hunter.u is clear for me.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: Transparent Skin

Post by papercoffee »

EvilGrins wrote:
Nephew9999 wrote:spectre mutator?
It's a mutator similar to the FATTY mutator. People with a higher score you see clearly, people with a lower score are nearly invisible.
Sounds interesting... Would you like to share?
EvilGrins wrote:
sn260591 wrote:The main thing that he was the first in the palette.
He?

He who??
He, the colour.

Edit-----------------------
You can always set a texture to translucent ...isn't this the case for the player skin as well?
if not, what about a rasterized skin where the raster is the first colour in the palette.
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EvilGrins
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Re: Transparent Skin

Post by EvilGrins »

papercoffee wrote:
EvilGrins wrote:
Nephew9999 wrote:spectre mutator?
It's a mutator similar to the FATTY mutator. People with a higher score you see clearly, people with a lower score are nearly invisible.
Sounds interesting... Would you like to share?
Don't think I still have it. Found it back in the days I was largely only playing me against bots and most invisible mutators don't save you from bots... except the original oldskool invisible. You got that and even bots can't see you.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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papercoffee
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Re: Transparent Skin

Post by papercoffee »

papercoffee wrote: Edit-----------------------
You can always set a texture to translucent ...isn't this the case for the player skin as well?
if not, what about a rasterized skin where the raster is the first colour in the palette.
Unknown
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Re: Transparent Skin

Post by Unknown »

EvilGrins wrote:
Don't think I still have it. Found it back in the days I was largely only playing me against bots and most invisible mutators don't save you from bots... except the original oldskool invisible. You got that and even bots can't see you.

I would like to have it too and thanks for this little bit of information. I'm working on a secret project and part of it is turning people invisible even for the Bots.
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EvilGrins
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Re: Transparent Skin

Post by EvilGrins »

Unknown wrote:part of it is turning people invisible even for the Bots.
Oldskool's invisible you could walk right past bots, so long as you didn't touch them. Worked great in CTF... up until you grabbed the enemy's flag. Then they knew where you were, or at least where their flag was.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Raviex
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Re: Transparent Skin

Post by Raviex »

Is this the mutator you were talking about Grins?

http://unrealtournament.99.free.fr/foru ... =51&t=2786
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EvilGrins
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Re: Transparent Skin

Post by EvilGrins »

Raviex wrote:Is this the mutator you were talking about Grins?
That definitely sounds like it.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Transparent Skin

Post by Unknown »

Gonna download it when I get the chance (currently on mobile).

And I checked the OldSkool Invisibility and I think the variable it uses to hide from bots is bHidden but I still have to try it out.
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