Transparent Skin

Search and find cool skins and models, or introduce your own ones!
shockpl
Average
Posts: 57
Joined: Sun Feb 15, 2015 1:25 am
Contact:

Transparent Skin

Post by shockpl »

Hi all, im new here i just found somethink like that:
And i have question: Is there any possibility to make such a Skin and that it will be works on the server?
If yes how can I do that us mod or Skin working on the server, hms
Want somethink like is on BT when players are transparent, but I want to make it only for one skin.
if anyone knows please help :) salut

Image
Image
User avatar
FXANBSS
Skilled
Posts: 231
Joined: Thu Dec 26, 2013 7:03 pm

Re: Transparent Skin

Post by FXANBSS »

You can do it with the "editactor" command, but nobody can see the transparent skin. :P
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Transparent Skin

Post by EvilGrins »

Possibly, been toying around with the idea of attempting something like this.

There's a monster called the WaterTitan, just like a normal Titan but you can see right through it. I've always figured if I could replicate whatever's in that monsters display settings and then duplicate them onto the display settings of a skin... although I've never actually tried it.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
shockpl
Average
Posts: 57
Joined: Sun Feb 15, 2015 1:25 am
Contact:

Re: Transparent Skin

Post by shockpl »

FXANBSS wrote:You can do it with the "editactor" command, but nobody can see the transparent skin. :P
I know how to do that, but I want to play with that skin and only me, like new skin with .utx and .int files,
then I will put us Serverpackages=transparentskin and im want to use that on the server :)
hmmmm
EvilGrins wrote:There's a monster called the WaterTitan, just like a normal Titan but you can see right through it. I've always figured if I could replicate whatever's in that monsters display settings and then duplicate them onto the display settings of a skin... although I've never actually tried it.
Where I can look at that Titan ?
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Transparent Skin

Post by papercoffee »

shockpl wrote:but I want to make it only for one skin.
Only for one Skin?
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Transparent Skin

Post by EvilGrins »

shockpl wrote:Where I can look at that Titan ?
In the original download of MonsterHunt there was an additional gametype called MonsterArena. The WaterTitan came on one of the MA maps in that package.

Or you can wait a few hours and I'll attach it to a reply when I get home.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
shockpl
Average
Posts: 57
Joined: Sun Feb 15, 2015 1:25 am
Contact:

Re: Transparent Skin

Post by shockpl »

@ papercoffee : yes one skin, which would work on the server us serverpackages, that will be clan\team skin, normal skin but translucent/transparent and everybody on the server can see it.

@ EvilGrins : I will waiting :)
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Transparent Skin

Post by EvilGrins »

It turns out the WaterTitan isn't a separate monster but an edited version of a standard Titan. It's how it's setup in the display properties that makes it transparent:
Image
I'm not sure if that can be replicated for a skin, but I'll give it a go. This kind of setup was done with a skin placed on a map directly, the property settings on an actual skin for any kind of use may differ.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
FXANBSS
Skilled
Posts: 231
Joined: Thu Dec 26, 2013 7:03 pm

Re: Transparent Skin

Post by FXANBSS »

You need to create a subclass of the player and make it transparent, but only works on singleplayer. :P

So you need to create a server and add your creation on your "ServerPackages" to get it to work on Multiplayer. :)
shockpl
Average
Posts: 57
Joined: Sun Feb 15, 2015 1:25 am
Contact:

Re: Transparent Skin

Post by shockpl »

Therefore, there is no other normal way to do this Skin ? so maybe by using a mod\script ?
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Transparent Skin

Post by sektor2111 »

That is a display mode not a skin, if you have played UT you probably heard about or seen UT_Invisibility, it doesn't change skin and makes player pretty translucent. Good luck with skinning if you want that way!
User avatar
Carbon
Inhuman
Posts: 855
Joined: Thu Jan 17, 2013 1:52 pm
Personal rank: Hoarder.

Re: Transparent Skin

Post by Carbon »

But if you make a transparent skin then nobody will be able to see you and you might win every game!
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: Transparent Skin

Post by Chamberly »

BT gametypes have transparent player skin to indicate the player isn't boostable, and normal (non transparent skin) to be able to boost across the map and such.
Image
Image
Image Edit: Why does my sig not work anymore?
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Transparent Skin

Post by EvilGrins »

Carbon wrote:But if you make a transparent skin then nobody will be able to see you and you might win every game!
That's one of the reasons MEAT wanted an edit of my Shade skin...
Image
...because it's not so much invisible as hard to see on dark maps.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
shockpl
Average
Posts: 57
Joined: Sun Feb 15, 2015 1:25 am
Contact:

Re: Transparent Skin

Post by shockpl »

sektor2111 wrote:That is a display mode not a skin, if you have played UT you probably heard about or seen UT_Invisibility, it doesn't change skin and makes player pretty translucent. Good luck with skinning if you want that way!
If it is not possible to be done in this way ... no needed GL in that way sektor :P
Thus I understand that making a transparent texture is impossible and I can only try to do a mutator or mod. OK, but how to make a mutator, which will change only one skin, for example, let it be with the skin named transmale2. How do I begin ? ;) :help:
Yea UT_invisibility:

Code: Select all

function SetOwnerDisplay()
	{
		if ( !bActive )
			return;
		Owner.SetDisplayProperties(ERenderStyle.STY_Translucent, 
							 FireTexture'unrealshare.Belt_fx.Invis',
							 true,
							 true);
		if( Inventory != None )
			Inventory.SetOwnerDisplay();
But how to use that only for one skin, what I want in mutator/mod, hmmmms ?
Carbon wrote:But if you make a transparent skin then nobody will be able to see you and you might win every game!
It does not have to be invisible, but transparent, so the 50% visible and 50% translucent
Chamberly wrote:BT gametypes have transparent player skin to indicate the player isn't boostable, and normal (non transparent skin) to be able to boost across the map and such.
Exactly, just what I need is to do smthink like that, but only for one skin /skin class.
Post Reply