From unrealscript I want to get an exe to run, how can I do this?
I want to write my own stat compiler, similar to ngStatsUT.exe, and call it at game end.
Thanks.
How can I call an exe?
- EvilGrins
- Godlike
- Posts: 9866
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: How can I call an exe?
Not my field of expertise but I'd suggest 2 things.
1) Make sure you actually have made a functional stats compiler.
2) See ow the current ngStatsUT.exe is connected to the game and simply swap the executable command line.
Keep in mind, I'm guessing.
1) Make sure you actually have made a functional stats compiler.
2) See ow the current ngStatsUT.exe is connected to the game and simply swap the executable command line.
Keep in mind, I'm guessing.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: How can I call an exe?
I don't have to keep it in mind you're guessing... I know you're guessing, lol.
Re: How can I call an exe?
Codewise, have you tried the following?
Extend the StatLog class, set the LocalBatcherURL (optionally LocalBatcherParams for params) property to your exe, spawn this class and execute the ExecuteLocalLogBatcher() method
Extend the StatLog class, set the LocalBatcherURL (optionally LocalBatcherParams for params) property to your exe, spawn this class and execute the ExecuteLocalLogBatcher() method