Advanced Counter

Discussions about Coding and Scripting
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Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Advanced Counter

Post by Myth »

This is my first coding experiment. It's a brand new counter whit the capabilities of a dispatcher.
It can have a total of 17 events, and has a few new features. It's a really good little actor for many maps, especially Assault, Single Player, Bunny tracks, and Monster Hunt.

The download contains an example map and a readme that explains how to use it.

Download

Made it in the UED2.
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GenMoKai
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Re: Advanced Counter

Post by GenMoKai »

Downloaded it. I think its very usefull for the mappers among us! good job Myth
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Myth
Inhuman
Posts: 988
Joined: Tue Feb 12, 2008 5:57 pm
Personal rank: Low Poly Freak

Re: Advanced Counter

Post by Myth »

I updated the counter whit a new feature. Now a mapper may set a timer, and if the counter doesn't finish in time, 3 options: auto reset, manual reset and disabled forever.

I'm also looking forward to make a triggers package. (and maybe other actors too) I've already planned a Sequenced Trigger. All ideas are welcomed.
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