@ Barbie:
In this particular case, there is no reason to mess with tick() at all.
I try to avoid that if possible for anything if not needed, just for performance, but will of course do things in tick if it is appropriate.
This is not for a weapon/monster/effect or other pawn of that nature however....
@Higor.
I do indeed know how to toggle the Timer on/off just by setting the rate to 0.
(And obviously I won't argue with you regarding it being independent from Tick(), since you are correct.
)
My question is, how close to 0 can I set it before I am likely to run into problems?
*It is doing NOTHING but 2 or 3 "If" checks in this case. If the timer actually needs to start doing anything, it sets the
rate higher. That is all working fine.
I could run some tests for a bit to try and find out, or just leave it at my current best guess setting, which seems to be working fine so far.
Just a bit surprised I couldn't find this detail out anywhere. (Maybe my search queries are all borked......)