[attachment=0]Bad_Zone.JPG[/attachment]
Heading to some results:
For no reason and nothing special we have some trash coming.Console wrote: ScriptWarning: CTFGame CTF-300k-w00tious.CTFGame1 (Function Engine.GameInfo.Killed:00DD) Accessed None
ScriptWarning: CTFGame CTF-300k-w00tious.CTFGame1 (Function Engine.GameInfo.Killed:00E5) Accessed None
ScriptWarning: CTFGame CTF-300k-w00tious.CTFGame1 (Function Engine.GameInfo.Killed:010B) Accessed None
ScriptWarning: CTFGame CTF-300k-w00tious.CTFGame1 (Function Engine.GameInfo.Killed:0113) Accessed None
Let's see. Engine when is about SpecialDamage is expecting some Killer having a super duper Weapon. Actually I don't know if any of you could see a zone firing weapon against a player and being Pawn in the same time...
So we have to remove these maps ? Perhaps not really. We go for a timed delayed action - leave engine to breath in Postbegins and a bit later we call a single time some function from a tweaker or such:
Code: Select all
function CheckZones()
{
local ZoneInfo Z;
foreach AllActors (class 'ZoneInfo',Z)
{
if (Z.DamageType == 'SpecialDamage')
{
Z.DamageType = 'Fell';
Z.DamageString = "DumbSetupType";
}
}
}