Some examples:
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admin set playerpawn health 250
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admin set playerpawn drawscale 3
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admin set supershockrifle fireadjust 10
However, the above commands will affect *all* objects of the given class name across the entire map, and I'd like to be able to target a specific one.
For example, say I want to give a single player 999 health, but leave all other players unaffected. Or I want to summon a new VisibleTeleporter, and change its tag or destination tag without affecting the other teleporters in the map.
Is it possible to do this somehow - with or without creating a custom mutator (either is fine).
I've tried using the following kind of syntax, but without any success:
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admin set TMale2'CTF-Face.TMale4' health 999
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admin set Teleporter'CTF-Face.MyLevel.Teleporter2' tag test1