medor wrote:Replace Skaarj with EvilGrins
nah wrote:Put simple: The bug is caused by the windows hangup detection replacing the window context with a fake one after the application did not handle messages in a certain amount of time. And at lesat OpenGLDrvs doesn't seem to like to operate on the fake context.
A bit of detail is given here:
https://msdn.microsoft.com/en-us/librar ... 85%29.aspx
As a workaround one can throw in some PeekMessage() calls before/after sections of code which can take a while.
Users browsing this forum: No registered users and 2 guests