Discussions about Coding and Scripting
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Thu Sep 22, 2016 3:49 am
Here is the log in all it's glory.
Code: Select all
Log: Game class is 'CTFGame'
Log: Level is Level CTF-Land and Lake.MyLevel
Log: Bringing Level CTF-Land and Lake.MyLevel up for play (0)...
ScriptLog: InitGame: ?Game=BotPack.CTFGame?Mutator=TPBotMe.BotMe?Name=Silver?Class=BotPack.TBoss?team=1?skin=BossSkins.Boss?Face=BossSkins.Xan?OverrideClass=?Voice=BotPack.VoiceBoss
ScriptLog: Base Mutator is CTF-Land and Lake.DMMutator0
ScriptLog: Mutators TPBotMe.BotMe
ScriptLog: Add mutator TPBotMe.BotMe
ScriptLog: Initiating local logging...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: SpawnClass: Botpack.TBoss
ScriptLog: Team 1
ScriptLog: Login: Silver
ScriptLog: Not a novice!
Warning: Failed to load 'Texture BossSkins.Boss1Xan': Failed to find object 'Texture BossSkins.Boss1Xan'
ScriptLog: Failed to load BossSkins.Boss1Xan so load BossSkins.Boss1
Warning: Failed to load 'Texture BossSkins.boss5T_1': Failed to find object 'Texture BossSkins.boss5T_1'
Log: Possessed PlayerPawn: TPBotMe CTF-Land and Lake.TPBotMe0
Init: Initialized moving brush tracker for Level CTF-Land and Lake.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Skyward.Skyward
VVVVVThat only happens when I go to options>hud tabVVVVVVV
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UMenu.UMenuHUDConfigScrollClient.Created:0020) Accessed None
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0087) Empty class for object None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:008D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:009D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00A5) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00B1) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00B9) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00C5) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00CD) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00D9) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00E1) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00ED) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:00F5) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0101) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0109) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0111) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0119) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0128) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0139) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0141) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0149) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0151) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:015D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:016E) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0176) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0181) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0190) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:000A) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:0028) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:003A) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:004D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:0117) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:015E) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:0166) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:016E) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.ShowChildWindow:0176) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:01AA) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0039) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:004D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:009D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0459) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0461) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0478) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0480) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0039) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:004D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:009D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0459) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0461) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0478) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0480) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0039) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:004D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:009D) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0459) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0461) Attempt to assigned variable through None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0478) Accessed None
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowScrollingDialogClient.BeforePaint:0480) Attempt to assigned variable through None
http://imgur.com/a/L6CQG
Last edited by
SilverSound on Sat Sep 24, 2016 10:01 pm, edited 1 time in total.
"Woah what?! I wish I was recording that...."
papercoffee
Godlike
Posts: 10451 Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:
Post
by papercoffee » Fri Sep 23, 2016 11:53 pm
This reminds me of another thread with a nearly same problematic ...it's too long ago, can't remember the name of the thread.
Try the search function in the right corner maybe you are lucky to find something.
Edit-------------
found it
viewtopic.php?f=15&t=3148&p=34752&hilit ... ing#p34752
Are you using UTpure?
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Sat Sep 24, 2016 12:01 am
papercoffee wrote: This reminds me of another thread with a nearly same problematic ...it's too long ago, can't remember the name of the thread.
Try the search function in the right corner maybe you are lucky to find something.
I already did. I couldent find anything related to it. I'll double check when I can. Not at home right now.
If someone can help please let me know because I'm so lost. This is a mystery case because my class shoulent mess with the hud...
I am pulling my hair out trying to find spek of a clue.
Edit:no. Unless it's loading automaticly. But I also tried this class with a fresh install of ut. I'll take a look at this post real quick.
Edit2:nope. Let me run it down for everyone. I'm running a mutator that replaces the tournament player and it's child classes with my own. Nothing related to hud. So I have no clue why this is happening. Check picture to see what happens in game.
"Woah what?! I wish I was recording that...."
papercoffee
Godlike
Posts: 10451 Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:
Post
by papercoffee » Sat Sep 24, 2016 12:09 am
Since when is your Hud broken? What OS do you use?
Edit--------------------------------
SilverSound wrote:
Edit2:nope. Let me run it down for everyone. I'm running a mutator that replaces the tournament player and it's child classes with my own. Nothing related to hud. So I have no clue why this is happening. Check picture to see what happens in game.
Ah ...ok ...so you use a mutator. Without it everything is working normal?
Last edited by
papercoffee on Sat Sep 24, 2016 12:12 am, edited 1 time in total.
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Sat Sep 24, 2016 12:11 am
papercoffee wrote: Since when is your Hud broken? What OS do you use?
Win10. This hud issue only happens when I load my mutator.
"Woah what?! I wish I was recording that...."
Terraniux
Masterful
Posts: 717 Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member
Post
by Terraniux » Sat Sep 24, 2016 12:15 am
Try switching video renderer, then switch back. It might, it might just help. Had the same problem too a couple of years ago.
This member can only post when permitted.
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Sat Sep 24, 2016 12:17 am
Terraniux wrote: Try switching video renderer, then switch back. It might, it might just help. Had the same problem too a couple of years ago.
I'll give that a try when I get home. But I'm not sure that is supposed to fix that. The logs don't say anything about it not loading untill I check the hud menu.
"Woah what?! I wish I was recording that...."
papercoffee
Godlike
Posts: 10451 Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:
Post
by papercoffee » Sat Sep 24, 2016 12:18 am
SilverSound wrote: papercoffee wrote: Since when is your Hud broken? What OS do you use?
Win10. This hud issue only happens when I load my mutator.
Then you have to wait for our script gurus ...something is fishy in your mutator.
SilverSound wrote: 'm running a mutator that replaces the tournament player and it's child classes with my own. Nothing related to hud. So I have no clue why this is happening.
Isn't the Hud part of the tournament player?
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Sat Sep 24, 2016 12:22 am
papercoffee wrote:
SilverSound wrote: 'm running a mutator that replaces the tournament player and it's child classes with my own. Nothing related to hud. So I have no clue why this is happening.
Isn't the Hud part of the tournament player?
A look at the tplayer class doesn't show anything hud related. Just the little doll om the top of your screen. Plus my class is a child of the original tournament Player....so it should enhairet that if it was there.
"Woah what?! I wish I was recording that...."
rjmno1
Masterful
Posts: 716 Joined: Fri Aug 12, 2011 9:38 pm
Personal rank: masterfull
Location: https://sites.google.com/view/unrealtou ... oject/home
Contact:
Post
by rjmno1 » Sat Sep 24, 2016 12:47 am
save you settyings and ini and maby the high compress textures into another map and reinstall ut 99 again,or maby it yust what those guys say utpure problem.hope this helps
Barbie
Godlike
Posts: 2808 Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing
Post
by Barbie » Sat Sep 24, 2016 3:35 am
SilverSounds Logfile wrote: ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UMenu.UMenuHUDConfigScrollClient.Created:0020) Accessed None
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0087) Empty class for object None
The complete code of Class UMenuHUDConfigScrollClient:
Code: Select all
class UMenuHUDConfigScrollClient extends UWindowScrollingDialogClient;
function Created() {
ClientClass = Class<UMenuPageWindow>(DynamicLoadObject(GetPlayerOwner().MyHUD.HUDConfigWindowType, class'Class'));
Super.Created();
}
So I guess that either GetPlayerOwner() returns None or returned PlayerPawn's
MyHUD is None.
I have never done anything with UT's window system, so I cannot provide more information.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Sat Sep 24, 2016 4:25 am
Barbie wrote: SilverSounds Logfile wrote: ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UMenu.UMenuHUDConfigScrollClient.Created:0020) Accessed None
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptWarning: UMenuHUDConfigScrollClient Transient.UMenuHUDConfigScrollClient1 (Function UWindow.UWindowWindow.CreateWindow:0087) Empty class for object None
The complete code of Class UMenuHUDConfigScrollClient:
Code: Select all
class UMenuHUDConfigScrollClient extends UWindowScrollingDialogClient;
function Created() {
ClientClass = Class<UMenuPageWindow>(DynamicLoadObject(GetPlayerOwner().MyHUD.HUDConfigWindowType, class'Class'));
Super.Created();
}
So I guess that either GetPlayerOwner() returns None or returned PlayerPawn's
MyHUD is None.
I have never done anything with UT's window system, so I cannot provide more information.
Well is this called in tournament player? Cant check yet. Driving home. Disney trip.
Ok I'm home. 1 am though. I might take a look at this tomarrow. I'll still take a look.
I'm going to try to past this in the class to see if that fixes it
Code: Select all
event PreRender( canvas Canvas )
{
if ( myHud != None )
myHUD.PreRender(Canvas);
else if ( (Viewport(Player) != None) && (HUDType != None) )
myHUD = spawn(HUDType, self);
}
event PostRender( canvas Canvas )
{
if ( myHud != None )
myHUD.PostRender(Canvas);
else if ( (Viewport(Player) != None) && (HUDType != None) )
myHUD = spawn(HUDType, self);
}
nope. Also changing the video render comes up with a GPF. so no software renderer for me.
Edit7844: Yeah no clue. This is some really crazy spoopy shit right here. We need some super scripters in here. Is this something we need higor for?
I want to work on this but I can't go any further till I fix the hud issue. As a reminder the access nones ONLY show up once I go to the Hud section of the options. no errors show up on game start.
"Woah what?! I wish I was recording that...."
sektor2111
Godlike
Posts: 6412 Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.
Post
by sektor2111 » Sat Sep 24, 2016 7:12 am
PlayerPawn.uc class has at <defaultproperties> a default HUD class which is called in PostBeginPlay - (sent by server ? - see replication section).
If you went to screw these in your custom player you won't have HUD. I did not see any such issues at changing player class because I'm not rewriting any usual function except those needed ones else it drives in things garbled.
Simply authority should send HUDType to player and... if player-class is mooing it won't have HUD and... heck knows what else won't work.
SilverSound
Adept
Posts: 344 Joined: Fri Nov 06, 2015 10:12 am
Personal rank: Curious
Location: St. Cloud, Florida
Post
by SilverSound » Sat Sep 24, 2016 7:36 am
sektor2111 wrote: PlayerPawn.uc class has at <defaultproperties> a default HUD class which is called in PostBeginPlay - (sent by server ? - see replication section).
.
I never touched the hud at all. Also I don't see this in Defaultproperties at all.
Code: Select all
defaultproperties ((PlayerPawn.uc))
{
DodgeClickTime=0.250000
FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
DesiredFOV=100.000000
DefaultFOV=100.000000
CdTrack=255
MyAutoAim=20.930000
bAlwaysMouseLook=True
bKeyboardLook=True
bNoFlash=True
bMessageBeep=True
bNeverAutoSwitch=True
MouseSensitivity=1.000000
WeaponPriority(0)=MegatonDecoder
WeaponPriority(1)=ImpactHammer
WeaponPriority(2)=MultiEnforcer
WeaponPriority(3)=ut_biorifle
WeaponPriority(4)=Smasher
WeaponPriority(5)=ShockRifle
WeaponPriority(6)=CPulse
WeaponPriority(7)=enforcer
WeaponPriority(8)=LongRangeShockRifle
WeaponPriority(9)=minigun2
WeaponPriority(10)=SASShotgun
WeaponPriority(11)=LongRangeminigun2
WeaponPriority(12)=LongRangeSniper
WeaponPriority(13)=JunkRifle
WeaponPriority(14)=SniperRifle
WeaponPriority(15)=Chaser
WeaponPriority(16)=sledge
WeaponPriority(17)=PulseGun
WeaponPriority(18)=MultiPulse
WeaponPriority(19)=ripper
WeaponPriority(20)=Yeargarblerifle
WeaponPriority(21)=UT_FlakCannon
WeaponPriority(22)=UT_Eightball
WeaponPriority(23)=SiegeRifle
WeaponPriority(24)=Multicannon
WeaponPriority(25)=FlachetteRifle
WeaponPriority(26)=Blobcannon
WeaponPriority(27)=WarheadLauncher
WeaponPriority(28)=Smoker
WeaponPriority(29)=Plasmarifle
WeaponPriority(30)=Rockgun
WeaponPriority(31)=Doublechain
WeaponPriority(32)=Rlanmk3
WeaponPriority(33)=Hatchetnuke
WeaponPriority(34)=ChainMine
WeaponPriority(35)=MegaFlak
WeaponPriority(36)=Alpharip
WeaponPriority(37)=Flamethrower
WeaponPriority(38)=BFG9000
WeaponPriority(39)=Spreader
WeaponPriority(40)=QuadRocket
WeaponPriority(41)=ASMDminigun
WeaponPriority(42)=FlakJack
WeaponPriority(43)=Shurikenheld
WeaponPriority(44)=Laserrifle
WeaponPriority(45)=Dartlauncher
WeaponPriority(46)=Nukemagmk2
WeaponPriority(47)=Candleheld
WeaponPriority(48)=Nailer
WeaponPriority(49)=Pipebombcannon
MouseSmoothThreshold=0.070000
MaxTimeMargin=3.000000
QuickSaveString="Quick Saving"
NoPauseMessage="Game is not pauseable"
ViewingFrom="Now viewing from"
OwnCamera="own camera"
FailedView="Failed to change view."
ngWorldSecret="Dashieissssss"
ngSecretSet=True
bIsPlayer=True
bNeverSwitchOnPickup=True
bCanJump=True
bViewTarget=True
DesiredSpeed=0.300000
SightRadius=4100.000000
bStasis=False
bTravel=True
NetPriority=3.000000
}
Edit: What the heck are with the extra gun types? This is the default classes.
"Woah what?! I wish I was recording that...."
Barbie
Godlike
Posts: 2808 Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing
Post
by Barbie » Sat Sep 24, 2016 3:12 pm
SilverSound wrote: What the heck are with the extra gun types? This is the default classes.
Where did you get this code from? The stock code of PlayerPawn.uc has only 14 weapons (see
here for example).
For the other issue providing mutator's code may help.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett