Uhhh.... what's this thing?

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UnrealGGecko
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Uhhh.... what's this thing?

Post by UnrealGGecko »

https://github.com/stephank/surreal
This is a continuation of the original Unreal Tournament engine. It is based on several parts from different sources:

The partial source code release to version 432: http://unreal.epicgames.com/ (site offline)
The OpenUT project: http://openut.sourceforge.net/
Chris Dohnal's work on OpenGLDrv and D3D9Drv: http://www.cwdohnal.com/utglr/
Original work done here.

This means that what you will find here is not the complete source code to the Unreal Tournament engine. Only some very specific parts have been open-sourced. However, there is plenty to improve on.

The goal is to get Unreal Tournament running smoothly on modern systems.

For now, this project is codenamed Surreal.
WHAT IS THIS??? :shock:
(credit goes to SilverSound finding it and sharing on the UT99org Discord)
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SilverSound
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Re: Uhhh.... what's this thing?

Post by SilverSound »

Source code. For linux I think. UCC has it's windows Source code in there though. Just translate this to windows C code. Feel free to tell me I'm dumb if I'm wrong lol




I found this while talking to Fley yesterday in discord. He's doing some digging with some other sources to figure out what this is.
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Re: Uhhh.... what's this thing?

Post by Dr.Flay »

I had a chat with Shadow, who had a quick look at it.
It tries to be as close to the original UT, and the first of the new video renderers as possible.
No fixes or updates (other than the renderers).

You would have to compile it to see if it works as there are no binaries posted.
(Shame there is not an F-Droid for Windows)
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Re: Uhhh.... what's this thing?

Post by sektor2111 »

UnrealGecko wrote:WHAT IS THIS??? :shock:
Nothing very special (except renderer's codes ? :| )
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Re: Uhhh.... what's this thing?

Post by Dr.Flay »

No the full source for the software renderer is still not available
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Re: Uhhh.... what's this thing?

Post by papercoffee »

Did someone ask Smirftsch about this?
I mean he would be the one who could have seen the source in reality. :|
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Re: Uhhh.... what's this thing?

Post by rjmno1 »

Its a version 432 source code from ut.
h and hz files must be Linux version i think.
unreal tournament 99
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Re: Uhhh.... what's this thing?

Post by Dr.Flay »

There has been a bit of chat in the IRC rooms of OldUnreal and 333networks, but there is not a lot to say about it.
Unless someone bothers to compile it and test, we don't know how well it works.

It would be worth other coders taking the next step and adding the 451 fixes. Possibly Smirftsch could release the source for that (if he still has it).
There is only the 1 contributor, and I suspect he got bored or completed it and stopped.
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Re: Uhhh.... what's this thing?

Post by SilverSound »

I'd say it's worth a look into at least. You can do a lot with source code for Linux. Converting this to windows shouldn't be that hard either.(Don't ask I don't know) It mentions windows a bunch in the git as well.
Last edited by SilverSound on Fri Sep 30, 2016 7:34 pm, edited 1 time in total.
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Re: Uhhh.... what's this thing?

Post by sektor2111 »

As I know so far, 436 for Linux came with a new very ugly bug (patched later). Me, one, I won't compile new errors, I want them out, aside, I'm not looking at resources because I don't need them that much...
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Re: Uhhh.... what's this thing?

Post by Higor »

Dr.Flay wrote:No the full source for the software renderer is still not available
:lol2:
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Re: Uhhh.... what's this thing?

Post by Chris »

Higor wrote:
Dr.Flay wrote:No the full source for the software renderer is still not available
:lol2:
Atleast not for everyone :lol:
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Re: Uhhh.... what's this thing?

Post by SilverSound »

Chris wrote:
Higor wrote:
Dr.Flay wrote:No the full source for the software renderer is still not available
:lol2:
Atleast not for everyone :lol:
You'd be surprised.
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Re: Uhhh.... what's this thing?

Post by Higor »

I'm actually gonna start learning the Vulkan API, even if it doesn't work at all in UT it'll get me a job in the future. :loool:
Still, I'd love to see an actual render interface + device running on this API.
Will probably be the next thing I start after I round up XC_Engine.
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Re: Uhhh.... what's this thing?

Post by SilverSound »

Higor wrote:I'm actually gonna start learning the Vulkan API, even if it doesn't work at all in UT it'll get me a job in the future. :loool:
Still, I'd love to see an actual render interface + device running on this API.
Will probably be the next thing I start after I round up XC_Engine.

Work at Epic. Make UT99 remaster devision.

???

Profit
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