Uhhh.... what's this thing?

Discussions about Coding and Scripting

Uhhh.... what's this thing?

Postby UnrealGGecko » Tue Sep 27, 2016 8:47 pm

https://github.com/stephank/surreal

This is a continuation of the original Unreal Tournament engine. It is based on several parts from different sources:

The partial source code release to version 432: http://unreal.epicgames.com/ (site offline)
The OpenUT project: http://openut.sourceforge.net/
Chris Dohnal's work on OpenGLDrv and D3D9Drv: http://www.cwdohnal.com/utglr/
Original work done here.

This means that what you will find here is not the complete source code to the Unreal Tournament engine. Only some very specific parts have been open-sourced. However, there is plenty to improve on.

The goal is to get Unreal Tournament running smoothly on modern systems.

For now, this project is codenamed Surreal.


WHAT IS THIS??? :shock:
(credit goes to SilverSound finding it and sharing on the UT99org Discord)
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Site Staff
 
Posts: 2099
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: Uhhh.... what's this thing?

Postby SilverSound » Tue Sep 27, 2016 8:51 pm

Source code. For linux I think. UCC has it's windows Source code in there though. Just translate this to windows C code. Feel free to tell me I'm dumb if I'm wrong lol




I found this while talking to Fley yesterday in discord. He's doing some digging with some other sources to figure out what this is.
"Woah what?! I wish I was recording that...."
User avatar
SilverSound
Adept
 
Posts: 282
Joined: Fri Nov 06, 2015 10:12 am
Location: St. Cloud, Florida
Personal rank: Curious

Re: Uhhh.... what's this thing?

Postby Dr.Flay » Wed Sep 28, 2016 3:20 am

I had a chat with Shadow, who had a quick look at it.
It tries to be as close to the original UT, and the first of the new video renderers as possible.
No fixes or updates (other than the renderers).

You would have to compile it to see if it works as there are no binaries posted.
(Shame there is not an F-Droid for Windows)
User avatar
Dr.Flay
Site Staff
 
Posts: 3141
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Uhhh.... what's this thing?

Postby sektor2111 » Wed Sep 28, 2016 6:33 am

UnrealGecko wrote:WHAT IS THIS??? :shock:
Nothing very special (except renderer's codes ? :| )
User avatar
sektor2111
Godlike
 
Posts: 3768
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Uhhh.... what's this thing?

Postby Dr.Flay » Wed Sep 28, 2016 6:47 am

No the full source for the software renderer is still not available
User avatar
Dr.Flay
Site Staff
 
Posts: 3141
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Uhhh.... what's this thing?

Postby papercoffee » Wed Sep 28, 2016 11:08 am

Did someone ask Smirftsch about this?
I mean he would be the one who could have seen the source in reality. :|
User avatar
papercoffee
Site Staff
 
Posts: 9037
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Uhhh.... what's this thing?

Postby rjmno1 » Wed Sep 28, 2016 11:31 am

Its a version 432 source code from ut.
h and hz files must be Linux version i think.
unreal tournament 99
®
Image
Image
ImageImage
User avatar
rjmno1
Adept
 
Posts: 485
Joined: Fri Aug 12, 2011 9:38 pm
Personal rank: masterfull

Re: Uhhh.... what's this thing?

Postby Dr.Flay » Thu Sep 29, 2016 7:21 am

There has been a bit of chat in the IRC rooms of OldUnreal and 333networks, but there is not a lot to say about it.
Unless someone bothers to compile it and test, we don't know how well it works.

It would be worth other coders taking the next step and adding the 451 fixes. Possibly Smirftsch could release the source for that (if he still has it).
There is only the 1 contributor, and I suspect he got bored or completed it and stopped.
User avatar
Dr.Flay
Site Staff
 
Posts: 3141
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Uhhh.... what's this thing?

Postby SilverSound » Thu Sep 29, 2016 8:39 pm

I'd say it's worth a look into at least. You can do a lot with source code for Linux. Converting this to windows shouldn't be that hard either.(Don't ask I don't know) It mentions windows a bunch in the git as well.
Last edited by SilverSound on Fri Sep 30, 2016 7:34 pm, edited 1 time in total.
"Woah what?! I wish I was recording that...."
User avatar
SilverSound
Adept
 
Posts: 282
Joined: Fri Nov 06, 2015 10:12 am
Location: St. Cloud, Florida
Personal rank: Curious

Re: Uhhh.... what's this thing?

Postby sektor2111 » Fri Sep 30, 2016 6:50 am

As I know so far, 436 for Linux came with a new very ugly bug (patched later). Me, one, I won't compile new errors, I want them out, aside, I'm not looking at resources because I don't need them that much...
User avatar
sektor2111
Godlike
 
Posts: 3768
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Uhhh.... what's this thing?

Postby Higor » Fri Sep 30, 2016 4:58 pm

Dr.Flay wrote:No the full source for the software renderer is still not available

:lol2:
Higor
Godlike
 
Posts: 1677
Joined: Sun Mar 04, 2012 6:47 pm

Re: Uhhh.... what's this thing?

Postby Chris » Fri Sep 30, 2016 9:27 pm

Higor wrote:
Dr.Flay wrote:No the full source for the software renderer is still not available

:lol2:

Atleast not for everyone :lol:
Chris
Experienced
 
Posts: 113
Joined: Mon Nov 24, 2014 9:27 am

Re: Uhhh.... what's this thing?

Postby SilverSound » Fri Sep 30, 2016 10:15 pm

Chris wrote:
Higor wrote:
Dr.Flay wrote:No the full source for the software renderer is still not available

:lol2:

Atleast not for everyone :lol:


You'd be surprised.
"Woah what?! I wish I was recording that...."
User avatar
SilverSound
Adept
 
Posts: 282
Joined: Fri Nov 06, 2015 10:12 am
Location: St. Cloud, Florida
Personal rank: Curious

Re: Uhhh.... what's this thing?

Postby Higor » Fri Sep 30, 2016 10:22 pm

I'm actually gonna start learning the Vulkan API, even if it doesn't work at all in UT it'll get me a job in the future. :loool:
Still, I'd love to see an actual render interface + device running on this API.
Will probably be the next thing I start after I round up XC_Engine.
Higor
Godlike
 
Posts: 1677
Joined: Sun Mar 04, 2012 6:47 pm

Re: Uhhh.... what's this thing?

Postby SilverSound » Sat Oct 01, 2016 12:55 am

Higor wrote:I'm actually gonna start learning the Vulkan API, even if it doesn't work at all in UT it'll get me a job in the future. :loool:
Still, I'd love to see an actual render interface + device running on this API.
Will probably be the next thing I start after I round up XC_Engine.



Work at Epic. Make UT99 remaster devision.

???

Profit
"Woah what?! I wish I was recording that...."
User avatar
SilverSound
Adept
 
Posts: 282
Joined: Fri Nov 06, 2015 10:12 am
Location: St. Cloud, Florida
Personal rank: Curious

Next

Return to Coding, Scripting

Who is online

Users browsing this forum: No registered users and 3 guests