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Uhhh.... what's this thing?

Posted: Tue Sep 27, 2016 8:47 pm
by UnrealGGecko
https://github.com/stephank/surreal
This is a continuation of the original Unreal Tournament engine. It is based on several parts from different sources:

The partial source code release to version 432: http://unreal.epicgames.com/ (site offline)
The OpenUT project: http://openut.sourceforge.net/
Chris Dohnal's work on OpenGLDrv and D3D9Drv: http://www.cwdohnal.com/utglr/
Original work done here.

This means that what you will find here is not the complete source code to the Unreal Tournament engine. Only some very specific parts have been open-sourced. However, there is plenty to improve on.

The goal is to get Unreal Tournament running smoothly on modern systems.

For now, this project is codenamed Surreal.
WHAT IS THIS??? :shock:
(credit goes to SilverSound finding it and sharing on the UT99org Discord)

Re: Uhhh.... what's this thing?

Posted: Tue Sep 27, 2016 8:51 pm
by SilverSound
Source code. For linux I think. UCC has it's windows Source code in there though. Just translate this to windows C code. Feel free to tell me I'm dumb if I'm wrong lol




I found this while talking to Fley yesterday in discord. He's doing some digging with some other sources to figure out what this is.

Re: Uhhh.... what's this thing?

Posted: Wed Sep 28, 2016 3:20 am
by Dr.Flay
I had a chat with Shadow, who had a quick look at it.
It tries to be as close to the original UT, and the first of the new video renderers as possible.
No fixes or updates (other than the renderers).

You would have to compile it to see if it works as there are no binaries posted.
(Shame there is not an F-Droid for Windows)

Re: Uhhh.... what's this thing?

Posted: Wed Sep 28, 2016 6:33 am
by sektor2111
UnrealGecko wrote:WHAT IS THIS??? :shock:
Nothing very special (except renderer's codes ? :| )

Re: Uhhh.... what's this thing?

Posted: Wed Sep 28, 2016 6:47 am
by Dr.Flay
No the full source for the software renderer is still not available

Re: Uhhh.... what's this thing?

Posted: Wed Sep 28, 2016 11:08 am
by papercoffee
Did someone ask Smirftsch about this?
I mean he would be the one who could have seen the source in reality. :|

Re: Uhhh.... what's this thing?

Posted: Wed Sep 28, 2016 11:31 am
by rjmno1
Its a version 432 source code from ut.
h and hz files must be Linux version i think.

Re: Uhhh.... what's this thing?

Posted: Thu Sep 29, 2016 7:21 am
by Dr.Flay
There has been a bit of chat in the IRC rooms of OldUnreal and 333networks, but there is not a lot to say about it.
Unless someone bothers to compile it and test, we don't know how well it works.

It would be worth other coders taking the next step and adding the 451 fixes. Possibly Smirftsch could release the source for that (if he still has it).
There is only the 1 contributor, and I suspect he got bored or completed it and stopped.

Re: Uhhh.... what's this thing?

Posted: Thu Sep 29, 2016 8:39 pm
by SilverSound
I'd say it's worth a look into at least. You can do a lot with source code for Linux. Converting this to windows shouldn't be that hard either.(Don't ask I don't know) It mentions windows a bunch in the git as well.

Re: Uhhh.... what's this thing?

Posted: Fri Sep 30, 2016 6:50 am
by sektor2111
As I know so far, 436 for Linux came with a new very ugly bug (patched later). Me, one, I won't compile new errors, I want them out, aside, I'm not looking at resources because I don't need them that much...

Re: Uhhh.... what's this thing?

Posted: Fri Sep 30, 2016 4:58 pm
by Higor
Dr.Flay wrote:No the full source for the software renderer is still not available
:lol2:

Re: Uhhh.... what's this thing?

Posted: Fri Sep 30, 2016 9:27 pm
by Chris
Higor wrote:
Dr.Flay wrote:No the full source for the software renderer is still not available
:lol2:
Atleast not for everyone :lol:

Re: Uhhh.... what's this thing?

Posted: Fri Sep 30, 2016 10:15 pm
by SilverSound
Chris wrote:
Higor wrote:
Dr.Flay wrote:No the full source for the software renderer is still not available
:lol2:
Atleast not for everyone :lol:
You'd be surprised.

Re: Uhhh.... what's this thing?

Posted: Fri Sep 30, 2016 10:22 pm
by Higor
I'm actually gonna start learning the Vulkan API, even if it doesn't work at all in UT it'll get me a job in the future. :loool:
Still, I'd love to see an actual render interface + device running on this API.
Will probably be the next thing I start after I round up XC_Engine.

Re: Uhhh.... what's this thing?

Posted: Sat Oct 01, 2016 12:55 am
by SilverSound
Higor wrote:I'm actually gonna start learning the Vulkan API, even if it doesn't work at all in UT it'll get me a job in the future. :loool:
Still, I'd love to see an actual render interface + device running on this API.
Will probably be the next thing I start after I round up XC_Engine.

Work at Epic. Make UT99 remaster devision.

???

Profit