Flipping DT_Sprite texture via code?

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LannFyre
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Flipping DT_Sprite texture via code?

Post by LannFyre » Tue Nov 15, 2016 8:30 pm

Is there a way to flip a texture, while it is applied to an actor? I have textures assigned:

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	Sprites[0].WalkForward[0] = Texture'RPG_Test_Sprite.DownWalk3';
	Sprites[0].WalkForward[1] = Texture'RPG_Test_Sprite.DownWalk4';
	Sprites[0].WalkForward[2] = Texture'RPG_Test_Sprite.DownWalk5';
	Sprites[0].WalkForward[3] = Texture'RPG_Test_Sprite.DownWalk6';
	Sprites[0].WalkForward[4] = Texture'RPG_Test_Sprite.DownWalk7';
	Sprites[0].WalkForward[5] = Texture'RPG_Test_Sprite.DownWalk8';
	Sprites[0].WalkForward[6] = Texture'RPG_Test_Sprite.DownWalk1';
	Sprites[0].WalkForward[7] = Texture'RPG_Test_Sprite.DownWalk2';
But was wondering if I could get flip them in an actor's code. The DrawType of the actor is DT_Sprite.
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