Dr.Flay wrote:The ChaosUT sniper rifle is worth a look at. It is one of the few UT weapons with ammo you can hear travelling. You hear the zzzzzip of bullets as they miss you, or ricochet off a surface.
Darkness wrote:Also, a nice user PM'd me suggesting me to check a specific mod, trying to help me on the gravity problem.
Darkness wrote:Also, I'll check Matrix Moves later, but I really guess it just would use standard 0.1 time dilatation at most, so it wouldn't really help. Let's see!
As they say, each to their own!PrinceOfFunky wrote:Why PM'ing instead of posting it on here? Lol just worndering .o.
Actually the matrix moves suggestion wasn't because of the tracer stuff, but because of the time dilatation and possible slower projectiles.PrinceOfFunky wrote:Matrix Moves also use custom projectiles for enforcer and other classes to avoid the instant trace hit.
I think UT also have this, but only for ambient sounds. Changing the pitch dinamically works great on Ambient Sounds... best "fix" for me would be to set an ambient sound and make it only play once.PrinceOfFunky wrote:On Unreal1, with the last version(227i if I remember good), you can hear sound distortions basing on your movements and position like the doppler effect.
Users browsing this forum: No registered users and 4 guests