Thank you both.
sektor2111 wrote:Aside: I don't get what you do by disabling Player's tick...
Let me give you an example.
Imagine I want to create a mutator which displays a message to each player once they reach 100 frags. The message will say something like "Congratulations, you reached 100 frags!" and will only display once per player. Or, for example, a message which displays "You have played for too long - go outside!" once the player has been playing for over 60 minutes.
A simple way to do this would be to check the player's frag count (or time played) on each Tick(), and when the player reaches 100 frags (or 60 minutes), show them a message. After the message has been shown, it won't be shown again, so there is no reason to keep checking any more. Therefore the mutator's Tick() function should be disabled for that player only.
How would you do that? I assume each player would have to load his own copy of the mutator and run it on the client-side. Is this related to Replication?