Looking for mods with publicly available source code

Discussions about Coding and Scripting
Post Reply
nullbyte
Novice
Posts: 27
Joined: Sat Sep 03, 2016 3:40 am

Looking for mods with publicly available source code

Post by nullbyte »

As the title says I'm looking to make a collection of UT mods which are open source (or have been abandoned and the source code is publicly available).

I'm trying to learn Unreal games programming and it would be really helpful to have working source to learn from.

Please post links to any projects/mods you know of.

Thanks.
ShaiHulud
Adept
Posts: 459
Joined: Sat Dec 22, 2012 6:37 am

Re: Looking for mods with publicly available source code

Post by ShaiHulud »

You might be interested in DeFrost's script - he authored Nexgen:

http://medor.no-ip.org/index.php?dir=Mo ... deDump.zip

And investigate this threads where FeraliDragon (NeliWeapons 3 among others) shared his source:

viewtopic.php?f=12&t=5638

Edit: there's also the GitHub repository for nogginBasher (AutoTeamBalance, ATBHighScores table and many other mods):
https://github.com/joeytwiddle/code/tre ... realscript
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Looking for mods with publicly available source code

Post by sektor2111 »

Pretty much a WRONG start by dealing with complex things as Nexgen, seriously...
Why it's not recommended checking defaults first ? For X time said (redundant info), ALL player on this planet can export ALL Scripts from Editor and then he/she can get basic samples how do things works (because those are roots dictating rules) and then, moving to complex things, on purpose to UNDERSTAND WHY do we need some changes at writing custom stuff.
That simple...
Because if you don't know default codes, BotPack and Engine will be grinding teeth soon at your codes, and you will also learn to override functions from these default types.

Right answer is: check Default DM code and TDM code and... all the rest. For creating a game-type or mod FIRST YOU NEED to know what UT has bad and good and not by looking at mods done by others where you will not understand easily why things are re-wrapped, that's a wrong start.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Looking for mods with publicly available source code

Post by papercoffee »

Pretty much what sektor2111 said.
But if you feel adventurous look for everything what gopostal/Jack Griffin created he puts always his source files in his projects or make them available separately.
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: Looking for mods with publicly available source code

Post by Chamberly »

You can always start here.

viewforum.php?f=57
Image
Image
Image Edit: Why does my sig not work anymore?
Post Reply