medor wrote:Replace Skaarj with EvilGrins
Or did you have something a tad more elaborate in mind?
museeeii wrote:I found some ways to do that in the console:
set enforcer FireOffset (Y=-10.000000,Z=-4.000000)
set enforcer Rotation (Yaw=0,Pitch=0,Roll=0)
set Botpack.enforcer Rotation (Yaw=0,Pitch=0,Roll=0)
set Botpack.ut_biorifle FireOffset (X=0,Y=0,Z=0)
set Botpack.ut_biorifle PlayerViewOffset (X=100,Y=0,Z=0)
I realize that setting player weapon mesh yaw and pitch doesnt make effect since this properties are changing on each weapon tick() function.
any ideas to make it work on script, instead on console?
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