Any idea whats wrong here? Its rather unfortunate that such a command needs to have the game in windowed mode anyway...Critical: UObject::ProcessEvent
Critical: (XConsole Transient.XConsole0, Function UWindow.WindowConsole.UWindow.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Odd XConsole Related Crash in Windowed mode
Odd XConsole Related Crash in Windowed mode
So I was gonna mess around with the EDITACTOR CLASS= command and put UT in a window so I could look through some actor classes, but upon losing focus of the window, I get this error:
I've been playing UT for so long it's practically tradition.
- Chamberly
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Re: Odd XConsole Related Crash in Windowed mode
Can you reproduce what caused the crash so it can be investigated? Any specific commands or so?
What XConsole version are you using?
What XConsole version are you using?
Re: Odd XConsole Related Crash in Windowed mode
I am using 3.4.8 Which I THINK is the latest one judging by medor's archive. The Crash itself is difficult to reproduce as it happens at complete random, but only if the game is windowed. If it helps to know, I currently use Direct3D 9
I've been playing UT for so long it's practically tradition.
- Chamberly
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
- Contact:
Re: Odd XConsole Related Crash in Windowed mode
I feel ya, the random crash is a weird one to catch.
I'm also using D3D9 as well. & yes it usually does the crash more often in window mode. I'll see if I can try to find something.
I'm also using D3D9 as well. & yes it usually does the crash more often in window mode. I'll see if I can try to find something.