Odd XConsole Related Crash in Windowed mode

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UTNerd24
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Odd XConsole Related Crash in Windowed mode

Post by UTNerd24 »

So I was gonna mess around with the EDITACTOR CLASS= command and put UT in a window so I could look through some actor classes, but upon losing focus of the window, I get this error:
Critical: UObject::ProcessEvent
Critical: (XConsole Transient.XConsole0, Function UWindow.WindowConsole.UWindow.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Any idea whats wrong here? Its rather unfortunate that such a command needs to have the game in windowed mode anyway...
I've been playing UT for so long it's practically tradition.
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Chamberly
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Re: Odd XConsole Related Crash in Windowed mode

Post by Chamberly »

Can you reproduce what caused the crash so it can be investigated? Any specific commands or so?

What XConsole version are you using?
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UTNerd24
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Re: Odd XConsole Related Crash in Windowed mode

Post by UTNerd24 »

I am using 3.4.8 Which I THINK is the latest one judging by medor's archive. The Crash itself is difficult to reproduce as it happens at complete random, but only if the game is windowed. If it helps to know, I currently use Direct3D 9
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Chamberly
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Re: Odd XConsole Related Crash in Windowed mode

Post by Chamberly »

I feel ya, the random crash is a weird one to catch.

I'm also using D3D9 as well. & yes it usually does the crash more often in window mode. I'll see if I can try to find something.
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