Code: Select all
simulated function skinnedFrag(class<fragment> FragType, texture FragSkin, vector Momentum, float DSize, int NumFrags)
{
local int i;
local actor A, Toucher;
local Fragment s;
if ( bOnlyTriggerable )
return;
if (Event!='')
foreach AllActors( class 'Actor', A, Event )
A.Trigger( Toucher, pawn(Toucher) );
...