Yes, that's what I meant, but I am not sure though, as I don't remember what exactly is the behavior of this engine on that.nullbyte wrote: You mentioned that if the client is asked to spawn a class it does not have, it might fall back to the parent class. Does this mean if I made my ShrinkVial extend a default class like HealthVial, it might spawn a visible HealthVial on the client?
It's either that, your it doesn't spawn at all leaving a null reference (None).
It's best if someone else is able to confirm that for you, or you can test it yourself through client logs to check what kind of reference you get in the end.