As far as I can see, this mod comes with tons of documentation on what you can do with it, and honestly I think you should take a good look into it to check what exactly you can do with it.
For instance:
if you open the NW3_SDK pdf file, in page 22 it talks about the NaliWeapons class and all you can set in it, and in that very page you can see DamageMult1 and DamageMult2, described as the damage multiplier for each fire mode.
So you could do:
Code: Select all
SomeWeaponReference.SetPropertyText("DamageMult1", 0.5);
so the main fire mode would only make half of the damage for example.
But you don't even need to code things yourself apparently, since there's a mutator in the NWExtrasVIII package, which is described in the INI_NWExtrasCfg pdf file, called "NWWeaponBalanceBoardA" which seems to extend "NWWeaponBalanceBoardMut".
And sure enough, the .ini (NWExtrasCfg.ini) even seems to have thrown in an example for you:
Code: Select all
[NWExtrasVIII.NWWeaponBalanceBoardA]
WeaponOptions[0]=(WeaponClassName="IRPR",BasicOptions="ammorespawn=7.5;respawn=5.0;maxammo=100;ammo=40;startammo=66;firerate1=2.0;",PropertyOptions="ShotDamage=200;")
WeaponOptions[1]=()
WeaponOptions[2]=()
...
So I guess that all you have to do is to tweak this ini with what you want, and just load the mutator itself, and you're done.