the problem in multiplayer(help!)

Discussions about Coding and Scripting
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Gadavre
Experienced
Posts: 140
Joined: Sun Jan 18, 2015 7:55 am

the problem in multiplayer(help!)

Post by Gadavre » Sun Dec 10, 2017 9:02 am

I tried to optimize my mod "InstaSniper" for a network game, but nothing comes out. A certain number of shields should be random spawn on the map. However, if I play on the client, I can not pickup up shields.I tested on the dedicated server on my Computer.I understand that the client can not get the exact location of the shields.But I can not write the network code myself
It is very difficult.

If I can not find the code I need, my mod will be without a network game.

I am asking for help...

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PrinceOfFunky
Godlike
Posts: 1160
Joined: Mon Aug 31, 2015 10:31 pm

Re: the problem in multiplayer(help!)

Post by PrinceOfFunky » Sun Dec 10, 2017 9:33 am

Gadavre wrote:I tried to optimize my mod "InstaSniper" for a network game, but nothing comes out. A certain number of shields should be random spawn on the map. However, if I play on the client, I can not pickup up shields.I tested on the dedicated server on my Computer.I understand that the client can not get the exact location of the shields.But I can not write the network code myself
It is very difficult.

If I can not find the code I need, my mod will be without a network game.

I am asking for help...
It's probably fault of HandlePickupQuery() rather than MoveBelt().
"Your stuff is known to be buggy and unfinished/not properly tested"